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Unearthed Arcana and WotC Early 2004 schedule.
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<blockquote data-quote="Mercule" data-source="post: 1040400" data-attributes="member: 5100"><p>I've looked through the FRCS. Probably _the_ best layout for a setting book I've ever seen -- almost a template for what such a book should be.</p><p></p><p>My problem with FR is twofold.</p><p></p><p>1) I just realized this in one of the art discussion threads, but the very substance of FR represents everything negative about 2E. Basically, whenever someone says "Forgotten Realms", I hear "Loraine Williams misbegotten vision of gaming".</p><p></p><p>Part of this is because the era in which FR really gained ground is also the time when I became disenchanted with AD&D as a whole. Part of it is because it has always seemed like anything that is cool from some other setting gets moved or copied into the Realms (although I don't deny that the Realms had a _lot_ of original setting material). I may be incorrect, but (as an example) I don't remember the expanded demi-human pantheons (Clengedin, Aerdae Faenia, etc.) being in FR originally. They were ripped from Greyhawk. Even if they were in there, they (and even Corellon Larethian and Lolth) shouldn't be any more than Pelor or Wee Jas should be -- they're all Greyhawk gods.</p><p></p><p>2) The setting feels like it has the kitchen sink. This extends to magic to the point where magic becomes mundane. Everyone seems to have access to magic. Raising Dead isn't awe-inspiring, it's routine.</p><p></p><p>The FRCS feels enough different from its predecessors that I _might_ be able to suck it up and get past #1. I really don't see any way to get past #2.</p></blockquote><p></p>
[QUOTE="Mercule, post: 1040400, member: 5100"] I've looked through the FRCS. Probably _the_ best layout for a setting book I've ever seen -- almost a template for what such a book should be. My problem with FR is twofold. 1) I just realized this in one of the art discussion threads, but the very substance of FR represents everything negative about 2E. Basically, whenever someone says "Forgotten Realms", I hear "Loraine Williams misbegotten vision of gaming". Part of this is because the era in which FR really gained ground is also the time when I became disenchanted with AD&D as a whole. Part of it is because it has always seemed like anything that is cool from some other setting gets moved or copied into the Realms (although I don't deny that the Realms had a _lot_ of original setting material). I may be incorrect, but (as an example) I don't remember the expanded demi-human pantheons (Clengedin, Aerdae Faenia, etc.) being in FR originally. They were ripped from Greyhawk. Even if they were in there, they (and even Corellon Larethian and Lolth) shouldn't be any more than Pelor or Wee Jas should be -- they're all Greyhawk gods. 2) The setting feels like it has the kitchen sink. This extends to magic to the point where magic becomes mundane. Everyone seems to have access to magic. Raising Dead isn't awe-inspiring, it's routine. The FRCS feels enough different from its predecessors that I _might_ be able to suck it up and get past #1. I really don't see any way to get past #2. [/QUOTE]
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