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Unearthed Arcana: Another New Ranger Variant
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<blockquote data-quote="Dausuul" data-source="post: 7680307" data-attributes="member: 58197"><p>Initial thoughts:</p><p></p><p>1. Rangers with more hit points than barbarians just seems... weird. I dunno. </p><p>2. <em>Love</em> the Ambuscade feature. It's very ranger-y. I would like to see this built on.</p><p>3. Skirmisher's Stealth has potential, but it's built on a foundation of sand--namely, the stealth rules. I would want to see the stealth rules cleaned up and clarified before trying to use a feature like this.</p><p>4. The spirit companions are okay, but kind of meh. They feel too magical, more of a druid thing.</p><p></p><p>My suggestions would be:</p><p></p><p>1. Go back to d10 hit dice, but when you roll hit dice to recover hit points, you get double the hit points back. This fits better with the feel of the class. Rangers are not juggernauts, but they're very self-sufficient.</p><p>2. Keep Ambuscade.</p><p>3. Clarify how Skirmisher's Stealth and the stealth rules work.</p><p>4. Instead of a spirit animal, have the companion be a beast up to a specified CR (or specific animals). It prowls the wilderness in your general area but doesn't travel at your side 24/7. X times per day, you can call the companion to your side and request a service. This service might be scouting an enemy camp, standing watch while you rest, or fighting on your behalf.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 7680307, member: 58197"] Initial thoughts: 1. Rangers with more hit points than barbarians just seems... weird. I dunno. 2. [I]Love[/I] the Ambuscade feature. It's very ranger-y. I would like to see this built on. 3. Skirmisher's Stealth has potential, but it's built on a foundation of sand--namely, the stealth rules. I would want to see the stealth rules cleaned up and clarified before trying to use a feature like this. 4. The spirit companions are okay, but kind of meh. They feel too magical, more of a druid thing. My suggestions would be: 1. Go back to d10 hit dice, but when you roll hit dice to recover hit points, you get double the hit points back. This fits better with the feel of the class. Rangers are not juggernauts, but they're very self-sufficient. 2. Keep Ambuscade. 3. Clarify how Skirmisher's Stealth and the stealth rules work. 4. Instead of a spirit animal, have the companion be a beast up to a specified CR (or specific animals). It prowls the wilderness in your general area but doesn't travel at your side 24/7. X times per day, you can call the companion to your side and request a service. This service might be scouting an enemy camp, standing watch while you rest, or fighting on your behalf. [/QUOTE]
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Unearthed Arcana: Another New Ranger Variant
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