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Unearthed Arcana: Another New Ranger Variant
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<blockquote data-quote="Sword of Spirit" data-source="post: 7680317" data-attributes="member: 6677017"><p>I got to the party too late, and I'm not feeling like reading 11+ pages of replies, so here's my independent thoughts on the article.</p><p></p><p>I like how they are thinking outside of the box, but I think they've gone too far outside of the box.</p><p></p><p>On to the specifics.</p><p></p><p><strong>2d6 HD.</strong> Bad. No need for a totally new mechanic like this, and rangers shouldn't have bigger HD than fighters.</p><p><strong>Armor Proficiences.</strong> Medium armor should be retained to allow them to go strength-based more effectively.</p><p><strong>Ambuscade.</strong> Again, no need for a totally new mechanic like this.</p><p><strong>Skirmisher's Stealth.</strong> This is too messy. I can already feel vast debates on how/when this works/applies--and that's assuming the final cleaned up and revised text--not just this preliminary draft. The concept itself is problematic.</p><p><strong>Spirit Path.</strong> This is fine. I would have gone with something a bit different, but I won't complain about this idea as a defining ranger feature if they go with it. If these are intended to <em>replace</em> spellcasting though, they are much too weak.</p><p></p><p>The biggest problem here is that there are new features that change how the game works. Never before seen class features (like Spirit Path) are what I want to see. Never before seen changes to the base system (like the wacky HD) are very unappealing and feel like they are messing with 5e D&D itself, rather than playing around with a <em>class</em>. Invasive rules interactions (like Ambuscade or Skirmisher's Stealth) are a weaker version of the HD problem, but they are going to lead to all sorts of adjudication problems better left out.</p><p></p><p>Suggestions: Eliminate the weird stuff--work within the standard 5e rules framework. Expand on Spirit Path, or give a special feature that expands Natural Explorer to grant supernatural benefits that have some source or connection to terrain affinities.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 7680317, member: 6677017"] I got to the party too late, and I'm not feeling like reading 11+ pages of replies, so here's my independent thoughts on the article. I like how they are thinking outside of the box, but I think they've gone too far outside of the box. On to the specifics. [B]2d6 HD.[/B] Bad. No need for a totally new mechanic like this, and rangers shouldn't have bigger HD than fighters. [B]Armor Proficiences.[/B] Medium armor should be retained to allow them to go strength-based more effectively. [B]Ambuscade.[/B] Again, no need for a totally new mechanic like this. [B]Skirmisher's Stealth.[/B] This is too messy. I can already feel vast debates on how/when this works/applies--and that's assuming the final cleaned up and revised text--not just this preliminary draft. The concept itself is problematic. [B]Spirit Path.[/B] This is fine. I would have gone with something a bit different, but I won't complain about this idea as a defining ranger feature if they go with it. If these are intended to [I]replace[/I] spellcasting though, they are much too weak. The biggest problem here is that there are new features that change how the game works. Never before seen class features (like Spirit Path) are what I want to see. Never before seen changes to the base system (like the wacky HD) are very unappealing and feel like they are messing with 5e D&D itself, rather than playing around with a [I]class[/I]. Invasive rules interactions (like Ambuscade or Skirmisher's Stealth) are a weaker version of the HD problem, but they are going to lead to all sorts of adjudication problems better left out. Suggestions: Eliminate the weird stuff--work within the standard 5e rules framework. Expand on Spirit Path, or give a special feature that expands Natural Explorer to grant supernatural benefits that have some source or connection to terrain affinities. [/QUOTE]
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