Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Another New Ranger Variant
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Greg K" data-source="post: 7680407" data-attributes="member: 5038"><p>I am not a fan of this new variant. I don't like spirit companion as a default option.</p><p></p><p>The problem with the 5e ranger, in my opinion, is that the designers don't learn their lesson. They keep trying to force spellcasting or supernatural/mystical elements upon the class. We saw this back in 3e. The designers presented an option in Complete Warrior that removed spells, but kept mystical abilities that duplicated some spells. For many people, it was unsatisfying, because when those players said that they want a ranger without spells, they meant a ranger without mystical abilities. So, in Complete Champion which came late in the 35 cyle, there was another variant without spells and mystical abilities that received bonus feats (and WOTC was very late to the party in presenting this option considering that it had been done by others in 3.0) .</p><p></p><p>Now, in my opinion, spells and mystical abilities as elements are fine as options. However, as with animal companions, they are not something everyone wants in a rather class and should, therefore, not be hard coded into the class for all rangers. They should be something that players can ignore/opt out of for some other class option such as increased focused on combat style and/or using terrain for those that want a non-mystical hunter or guardian of the borderlands type of character.</p><p></p><p>To this end, I think [MENTION=63508]Minigiant[/MENTION] in an above post was kind of on the right track. Then again, I have felt from the beginning that several of the classes need more decision points. One place I disagree with Minigiant is placing poultice under Path of War. I can easily see the Path of Secrets using it as well as many outdoors man in fiction are shown to use it including the stealthy hunter types. I would, however want to see the path or archetype start at first level and, possibly, influence armor proficiency. Whether the character should be proficient in Light armor or be proficient in Medium armor is another point of contention. Some people want the Ranger to be the light armored wilderness warrior they see in certain media. Others want 1e's armored Guardian/Protector patrolling the borders of civilized lands for which Medium armor is appropriate.</p><p></p><p>The key is to build the ranger as a wilderness expert, but with flexibility for DMs an players to tailor the class to the archetype they envision for the campaign rather than the designers trying to force a single vision of spells or mystical abilities.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7680407, member: 5038"] I am not a fan of this new variant. I don't like spirit companion as a default option. The problem with the 5e ranger, in my opinion, is that the designers don't learn their lesson. They keep trying to force spellcasting or supernatural/mystical elements upon the class. We saw this back in 3e. The designers presented an option in Complete Warrior that removed spells, but kept mystical abilities that duplicated some spells. For many people, it was unsatisfying, because when those players said that they want a ranger without spells, they meant a ranger without mystical abilities. So, in Complete Champion which came late in the 35 cyle, there was another variant without spells and mystical abilities that received bonus feats (and WOTC was very late to the party in presenting this option considering that it had been done by others in 3.0) . Now, in my opinion, spells and mystical abilities as elements are fine as options. However, as with animal companions, they are not something everyone wants in a rather class and should, therefore, not be hard coded into the class for all rangers. They should be something that players can ignore/opt out of for some other class option such as increased focused on combat style and/or using terrain for those that want a non-mystical hunter or guardian of the borderlands type of character. To this end, I think [MENTION=63508]Minigiant[/MENTION] in an above post was kind of on the right track. Then again, I have felt from the beginning that several of the classes need more decision points. One place I disagree with Minigiant is placing poultice under Path of War. I can easily see the Path of Secrets using it as well as many outdoors man in fiction are shown to use it including the stealthy hunter types. I would, however want to see the path or archetype start at first level and, possibly, influence armor proficiency. Whether the character should be proficient in Light armor or be proficient in Medium armor is another point of contention. Some people want the Ranger to be the light armored wilderness warrior they see in certain media. Others want 1e's armored Guardian/Protector patrolling the borders of civilized lands for which Medium armor is appropriate. The key is to build the ranger as a wilderness expert, but with flexibility for DMs an players to tailor the class to the archetype they envision for the campaign rather than the designers trying to force a single vision of spells or mystical abilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Another New Ranger Variant
Top