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Unearthed Arcana: Another New Ranger Variant
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7680770" data-attributes="member: 6787650"><p>Since we're already being grotesque with Ambuscade, you might as well go full-on grotesque with odd multiclassing dips. I present to you</p><p></p><p><strong>Myron the Mobile Myrmidon, Meretricious Mercenary Merciless of Mycenae</strong></p><p>Half-elf Eldritch Knight 11 (Sharpshooter), Assassin 3, Sorcerer 5, Ranger 1.</p><p>Str 12 Dex 20 Con 16 Int 12 Wis 9 Cha 16 [originally 9 17 12 14 15 13 after two rolls on BrockJones.com]</p><p>Feats: +2 Dex, Sharpshooter, Lucky, Mobile</p><p>Fighting Style: Archery</p><p><strong>Standard assassination sequence:</strong></p><p><strong></strong><strong>Pre-buff:</strong> Enhance Ability (Dexterity) for advantage on Stealth and initiative (for +17 and advantage on Stealth)</p><p><strong>Ambuscade Round:</strong> Longbow for 3x 2d8+15 (Sharpshooter) +4d6 (sneak attack) + Quickened Scorching Ray IV for 5x 4d6</p><p><strong>Surprise round:</strong> Longbow for 3x 2d8+15 (Sharpshooter) + Action Surge Longbow for 3x 2d8+15 (Sharpshooter) + 4d6 (sneak attack) + Quickened Scorching Ray IV for 5x 4d6</p><p><strong>Regular turn:</strong> Longbow for 3x 1d8+15 (Sharpshooter) + 2d6 (sneak attack) + Cunning Action or Convert 3rd level slot to Sorcery Points (will use Lucky if needed to win initiative)</p><p><strong>Total value of Assassination Sequence:</strong> 21d8+50d6+180 points of damage = (449 * Hit %) points of damage at a cost of an Action Surge, 4 Sorcery Points, and both 4th level spell slots.</p><p></p><p>Against AC 19, his hit % during the assassination round(s) is 75% vs. AC 19 with the bow and 80% with Scorching Ray, so he'll do roughly 449 * 75% = 336 points of damage to a Adult Red Dragon, killing it[1]. Against an Ancient Red Dragon his hit rates are 58% and 64% respectively during assassination, so call it 449 * 60% for 269 points of damage.</p><p></p><p>After the initial round he falls back on an attrition strategy of Cunning Action (Hide) + 3 Longbow Attacks per round for 40.94 points of damage per round against an adult red, 28.6 against an ancient red. Compare vs. a normal fighter 20 doing 39.9 damage per round against the adult red or 28.20 against the ancient red and you see that the multiclass abomination hasn't actually lost any DPR against tough foes--the lost attack is made up for by advantage from Cunning Action plus the sneak attack bonus damage. True, the normal fighter 20 has an extra Action Surge and access to 4th level spells like Polymorph, and two more uses of Indomitable per day--but I think Myron would be a lot more fun to play at every level from 11 to 20. Plus Myron can do awesome things like Quickened Blink, Quickened Hypnotic Pattern, and Quickened Hold Person IV when he wants to.</p><p></p><p>[1] Edit: Yeah, I forgot, Red Dragons are immune to Scorching Ray. But let's pretend it's a silver dragon or something instead, okay? so I don't have to re-do all the math.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7680770, member: 6787650"] Since we're already being grotesque with Ambuscade, you might as well go full-on grotesque with odd multiclassing dips. I present to you [B]Myron the Mobile Myrmidon, Meretricious Mercenary Merciless of Mycenae[/B] Half-elf Eldritch Knight 11 (Sharpshooter), Assassin 3, Sorcerer 5, Ranger 1. Str 12 Dex 20 Con 16 Int 12 Wis 9 Cha 16 [originally 9 17 12 14 15 13 after two rolls on BrockJones.com] Feats: +2 Dex, Sharpshooter, Lucky, Mobile Fighting Style: Archery [B]Standard assassination sequence: [/B][B]Pre-buff:[/B] Enhance Ability (Dexterity) for advantage on Stealth and initiative (for +17 and advantage on Stealth) [B]Ambuscade Round:[/B] Longbow for 3x 2d8+15 (Sharpshooter) +4d6 (sneak attack) + Quickened Scorching Ray IV for 5x 4d6 [B]Surprise round:[/B] Longbow for 3x 2d8+15 (Sharpshooter) + Action Surge Longbow for 3x 2d8+15 (Sharpshooter) + 4d6 (sneak attack) + Quickened Scorching Ray IV for 5x 4d6 [B]Regular turn:[/B] Longbow for 3x 1d8+15 (Sharpshooter) + 2d6 (sneak attack) + Cunning Action or Convert 3rd level slot to Sorcery Points (will use Lucky if needed to win initiative) [B]Total value of Assassination Sequence:[/B] 21d8+50d6+180 points of damage = (449 * Hit %) points of damage at a cost of an Action Surge, 4 Sorcery Points, and both 4th level spell slots. Against AC 19, his hit % during the assassination round(s) is 75% vs. AC 19 with the bow and 80% with Scorching Ray, so he'll do roughly 449 * 75% = 336 points of damage to a Adult Red Dragon, killing it[1]. Against an Ancient Red Dragon his hit rates are 58% and 64% respectively during assassination, so call it 449 * 60% for 269 points of damage. After the initial round he falls back on an attrition strategy of Cunning Action (Hide) + 3 Longbow Attacks per round for 40.94 points of damage per round against an adult red, 28.6 against an ancient red. Compare vs. a normal fighter 20 doing 39.9 damage per round against the adult red or 28.20 against the ancient red and you see that the multiclass abomination hasn't actually lost any DPR against tough foes--the lost attack is made up for by advantage from Cunning Action plus the sneak attack bonus damage. True, the normal fighter 20 has an extra Action Surge and access to 4th level spells like Polymorph, and two more uses of Indomitable per day--but I think Myron would be a lot more fun to play at every level from 11 to 20. Plus Myron can do awesome things like Quickened Blink, Quickened Hypnotic Pattern, and Quickened Hold Person IV when he wants to. [1] Edit: Yeah, I forgot, Red Dragons are immune to Scorching Ray. But let's pretend it's a silver dragon or something instead, okay? so I don't have to re-do all the math. [/QUOTE]
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