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Unearthed Arcana: Another New Ranger Variant
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 7680777" data-attributes="member: 5868"><p>Sigh. So many attempts, so many failures. And Ranger has been my favorite class since 1E, with may fails along the way.</p><p></p><p>The latest is a fail, again. Nice thoughts, but the Ambuscade is overpowered (why not just a bonus to initiative, and inability to be surprised?), 2d6 steps too much on the Barbarian's toes (how about 2d8 at 1st level, 1d8 thereafter. Or d10 with 2d6 hit dice recovery), and the "spirit bond" is too magical-pigeonholey for me without enough feel of a natural beast (it fits better as a barbarian totem).</p><p></p><p>I like the 1E ranger protector-of-civilization, and beastmaster ranger archtypes. The 5E version would be OK if they'd fix the action economy for the beast. Personally, were I re-writing the ranger, I'd offer a mix of paths -- perhaps a "pick two" out of the following set:</p><p></p><p>- Magical path (gets spell use)</p><p>- Beastmaster path (get animal companion -- perhaps via a bonus action in combat for the beast, which follows orders in between)</p><p>- Scout path (get stealthy, ambushy abilities -- renamed "Stalker")</p><p>- Striker path (get abilities that boost single combat, like the current hordebreaker/colossus slayer/giant killer)</p><p></p><p>This would be in addition to some common wilderness survival and tracking abilities, a focused weapon style, and a small "quarry" fighting boost that would be similar to the 4E ability (pick an opponent, get a bonus until that opponent goes down).</p><p></p><p>Edit: I've posted a draft of this concept at <a href="http://www.enworld.org/forum/showthread.php?468272-Unearthed-Arcana-Another-New-Ranger-Variant/page18&p=6699405&viewfull=1#post6699405" target="_blank">post 359</a> below.</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 7680777, member: 5868"] Sigh. So many attempts, so many failures. And Ranger has been my favorite class since 1E, with may fails along the way. The latest is a fail, again. Nice thoughts, but the Ambuscade is overpowered (why not just a bonus to initiative, and inability to be surprised?), 2d6 steps too much on the Barbarian's toes (how about 2d8 at 1st level, 1d8 thereafter. Or d10 with 2d6 hit dice recovery), and the "spirit bond" is too magical-pigeonholey for me without enough feel of a natural beast (it fits better as a barbarian totem). I like the 1E ranger protector-of-civilization, and beastmaster ranger archtypes. The 5E version would be OK if they'd fix the action economy for the beast. Personally, were I re-writing the ranger, I'd offer a mix of paths -- perhaps a "pick two" out of the following set: - Magical path (gets spell use) - Beastmaster path (get animal companion -- perhaps via a bonus action in combat for the beast, which follows orders in between) - Scout path (get stealthy, ambushy abilities -- renamed "Stalker") - Striker path (get abilities that boost single combat, like the current hordebreaker/colossus slayer/giant killer) This would be in addition to some common wilderness survival and tracking abilities, a focused weapon style, and a small "quarry" fighting boost that would be similar to the 4E ability (pick an opponent, get a bonus until that opponent goes down). Edit: I've posted a draft of this concept at [url=http://www.enworld.org/forum/showthread.php?468272-Unearthed-Arcana-Another-New-Ranger-Variant/page18&p=6699405&viewfull=1#post6699405]post 359[/url] below. [/QUOTE]
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