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Unearthed Arcana: Another New Ranger Variant
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<blockquote data-quote="Orlax" data-source="post: 7681185" data-attributes="member: 6801305"><p>So for complete broken nonsense including some house ruling of the Psionics UA I have a fun build going: </p><p></p><p>Human UA Ranger 3 / Immortal 5 / Assassin 3 / Paladin 9</p><p></p><p>13, 13, 13, 12, 12, 12 base array ending with a 14, 14, 14, 13, 13, 13 {I gave the immortal a 13 int multiclass requirement because there needs to be something there and int is kindof their only real stat}</p><p></p><p>STR 13</p><p>DEX 14</p><p>CON 13</p><p>INT 13</p><p>WIS 14</p><p>CHA 14</p><p></p><p>Start with ranger and take 4 levels of immortal to get the resilient feat for con ASAP. Head to rogue after that for three levels to get the assassin subclass. from there you go to paladin for 8 to boost DEX and CHA (+3 to all saves is so worth it) with your other two ASIs. Then finish out the rest of the classes as you wish grabbing the last of immortal ranger and paladin in any order really. </p><p></p><p>Ending with </p><p></p><p>STR 13</p><p>DEX 16</p><p>CON 14</p><p>INT 13</p><p>WIS 14</p><p>CHA 16</p><p></p><p>Also take the Dueling fighting style and Defense Fighting Style to get that +2 to damage, and +1 to AC.</p><p> </p><p>With a rapier, Stalker's fang, a full Leathal Strike, and a 3rd level spell divine smite active that first hit (which is a crit thanks to assassin) comes to 2d8+10d6+10d10+8d8+8 which is on average about 143 dmg. The second hit comes in at 2d8+10d10+8d8+6 which is on average about 106. so that's about 249 damage..and this is just the ambuscade round. Next up we've got the surprise round! first crit comes in at 2d8+6d6+10d10+6d8+6 so on average 118 and with the second crit we are at 2d8+10d10+6d8+6 which is about 97 damage so about 215 for the second round. So total between the two rounds we have about 464 damage on average...which means that I can, while blowing a large number of my resources, on average drop CR 22 monsters without letting them take any actions. </p><p></p><p>That doesn't even get into using the Poisoner's kit to bring in some nice wyvern poison (DC 15 con vs 7d6 damage so another average 21) to the first hit, or heck this is 20th level we should be bringing around Purple Wurm poison (DC 19 vs 12d6 for an average of 42). With good rolls this thing can straight drop a Kraken before it even gets to act, or at least turn that Kraken into a straight cleanup fight for the rest of the party if they don't just clean it up in the surprise round. Sure I lose some ASIs but really...I hardly need them. Heck my laying nothing on attacks to start a fight are 2d8+6d6+6 and 2d8+6 for the Ambuscade and 2d8+6d6+6 and 2d8+6 for the surprise round for an average of 204 damage tossed out before any enemies can act in a surprise round. Also to note, thanks to celerity, the chances of me getting a third round of attacks off as crits before any enemies get to attack is HIGHLY likely.</p><p></p><p>Along with that I have 9d10+5d8+9d6+40 hit points, pretty beefy coming in with 157 average hit points. with hit dice I can spend as an action, and I can heal 45 damage a day with lay on hands. My saves are:</p><p></p><p>STR +4</p><p>DEX +12</p><p>CON +11</p><p>INT +4</p><p>WIS +11</p><p>CHA +6</p><p></p><p>Also I have a floating +6 that I can change with a short rest to throw into STR, INT, or CHA. </p><p></p><p>Rock a breastplate to get to a 17 AC which thanks to Iron Durability I can pump to 18. This completely disregarding the possibility of getting magic armor. (Luckily I can continually break from melee so the average AC is not the worst thing to happen to me)</p><p></p><p>With a Soldier Background I have 6 skills (Lets say Athletics, Insight, Intimidation, Perception, Stealth, and Survival), two of them with expertise (Stealth and Intimidation) , and am proficient with the Herbalism Kit, Thieves Tools, Disguise Kit, Poisoner's Kit, A gaming set, and Vehichles(Land).</p><p></p><p>I can cast Bless, Cure Wounds, and Find Steed and quite a few other awesome spells that barely rely on level to be awesome.</p><p></p><p>I like to call this the Vin Diesel Build, because with it i enD liVes. </p><p></p><p>I know its a total BS build but it is funny to me none the less.</p></blockquote><p></p>
[QUOTE="Orlax, post: 7681185, member: 6801305"] So for complete broken nonsense including some house ruling of the Psionics UA I have a fun build going: Human UA Ranger 3 / Immortal 5 / Assassin 3 / Paladin 9 13, 13, 13, 12, 12, 12 base array ending with a 14, 14, 14, 13, 13, 13 {I gave the immortal a 13 int multiclass requirement because there needs to be something there and int is kindof their only real stat} STR 13 DEX 14 CON 13 INT 13 WIS 14 CHA 14 Start with ranger and take 4 levels of immortal to get the resilient feat for con ASAP. Head to rogue after that for three levels to get the assassin subclass. from there you go to paladin for 8 to boost DEX and CHA (+3 to all saves is so worth it) with your other two ASIs. Then finish out the rest of the classes as you wish grabbing the last of immortal ranger and paladin in any order really. Ending with STR 13 DEX 16 CON 14 INT 13 WIS 14 CHA 16 Also take the Dueling fighting style and Defense Fighting Style to get that +2 to damage, and +1 to AC. With a rapier, Stalker's fang, a full Leathal Strike, and a 3rd level spell divine smite active that first hit (which is a crit thanks to assassin) comes to 2d8+10d6+10d10+8d8+8 which is on average about 143 dmg. The second hit comes in at 2d8+10d10+8d8+6 which is on average about 106. so that's about 249 damage..and this is just the ambuscade round. Next up we've got the surprise round! first crit comes in at 2d8+6d6+10d10+6d8+6 so on average 118 and with the second crit we are at 2d8+10d10+6d8+6 which is about 97 damage so about 215 for the second round. So total between the two rounds we have about 464 damage on average...which means that I can, while blowing a large number of my resources, on average drop CR 22 monsters without letting them take any actions. That doesn't even get into using the Poisoner's kit to bring in some nice wyvern poison (DC 15 con vs 7d6 damage so another average 21) to the first hit, or heck this is 20th level we should be bringing around Purple Wurm poison (DC 19 vs 12d6 for an average of 42). With good rolls this thing can straight drop a Kraken before it even gets to act, or at least turn that Kraken into a straight cleanup fight for the rest of the party if they don't just clean it up in the surprise round. Sure I lose some ASIs but really...I hardly need them. Heck my laying nothing on attacks to start a fight are 2d8+6d6+6 and 2d8+6 for the Ambuscade and 2d8+6d6+6 and 2d8+6 for the surprise round for an average of 204 damage tossed out before any enemies can act in a surprise round. Also to note, thanks to celerity, the chances of me getting a third round of attacks off as crits before any enemies get to attack is HIGHLY likely. Along with that I have 9d10+5d8+9d6+40 hit points, pretty beefy coming in with 157 average hit points. with hit dice I can spend as an action, and I can heal 45 damage a day with lay on hands. My saves are: STR +4 DEX +12 CON +11 INT +4 WIS +11 CHA +6 Also I have a floating +6 that I can change with a short rest to throw into STR, INT, or CHA. Rock a breastplate to get to a 17 AC which thanks to Iron Durability I can pump to 18. This completely disregarding the possibility of getting magic armor. (Luckily I can continually break from melee so the average AC is not the worst thing to happen to me) With a Soldier Background I have 6 skills (Lets say Athletics, Insight, Intimidation, Perception, Stealth, and Survival), two of them with expertise (Stealth and Intimidation) , and am proficient with the Herbalism Kit, Thieves Tools, Disguise Kit, Poisoner's Kit, A gaming set, and Vehichles(Land). I can cast Bless, Cure Wounds, and Find Steed and quite a few other awesome spells that barely rely on level to be awesome. I like to call this the Vin Diesel Build, because with it i enD liVes. I know its a total BS build but it is funny to me none the less. [/QUOTE]
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Unearthed Arcana: Another New Ranger Variant
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