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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana:Are they revealing limitations in the 5th edition system?
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<blockquote data-quote="Chaosmancer" data-source="post: 7000833" data-attributes="member: 6801228"><p>I felt myself agreeing with the point of view we could use some more mechanically.... adventurous(?) mechanics. But then I looked back over the past couple of UAs and I was a little surprised.</p><p></p><p></p><p>Barbarian UA introduced mechanics for class based damaging auras, which are not spells (important mechanical distinction). They also introduced passing your passive buffs to another PC.</p><p></p><p>Bards gave us magical unfluencing that is undetectable if failed, representing multiple different types of stories from the people who are "just that good" to those with subtle auras of manipulation or corruption (also were not spells)</p><p></p><p>Druid gave us pools of dice for "magical energy" that could be expended at any time. They also gave us rolling for the duration of a cooldown. </p><p></p><p>Fighter gave us marking mechanics, and mechanics for interrupting initiative and receiving an additional turn. Bonus action stances and the concept of magical "trick attacks" from which a player can choose.</p><p></p><p>Monk gave us new ways to influence social situations without needing rolls</p><p></p><p>The new ranger gives us a sub-class that transforms and whose new abilities are mostly improvements upon that form instead of things they could do outside of it. </p><p></p><p></p><p></p><p>Not all of it was good, not every UA or every subclass had something, but they have been trying out some new mechanics during this blitz period. Honestly, as much as I love getting new stuff all the time.... getting new stuff all the time makes it hard to keep up and keep track of what we have now. </p><p></p><p></p><p>Also, to reiterate what some others have said. We don't have two scouts. We have the Fighter Scout UA, which is not official, and we have what I assume is the new version of that which is the Rogue Scout. Just like I'm pretty sure the Cavalier became the Knight. I'm perfectly fine with them letting names and mechanics drift until they find their perfect home.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7000833, member: 6801228"] I felt myself agreeing with the point of view we could use some more mechanically.... adventurous(?) mechanics. But then I looked back over the past couple of UAs and I was a little surprised. Barbarian UA introduced mechanics for class based damaging auras, which are not spells (important mechanical distinction). They also introduced passing your passive buffs to another PC. Bards gave us magical unfluencing that is undetectable if failed, representing multiple different types of stories from the people who are "just that good" to those with subtle auras of manipulation or corruption (also were not spells) Druid gave us pools of dice for "magical energy" that could be expended at any time. They also gave us rolling for the duration of a cooldown. Fighter gave us marking mechanics, and mechanics for interrupting initiative and receiving an additional turn. Bonus action stances and the concept of magical "trick attacks" from which a player can choose. Monk gave us new ways to influence social situations without needing rolls The new ranger gives us a sub-class that transforms and whose new abilities are mostly improvements upon that form instead of things they could do outside of it. Not all of it was good, not every UA or every subclass had something, but they have been trying out some new mechanics during this blitz period. Honestly, as much as I love getting new stuff all the time.... getting new stuff all the time makes it hard to keep up and keep track of what we have now. Also, to reiterate what some others have said. We don't have two scouts. We have the Fighter Scout UA, which is not official, and we have what I assume is the new version of that which is the Rogue Scout. Just like I'm pretty sure the Cavalier became the Knight. I'm perfectly fine with them letting names and mechanics drift until they find their perfect home. [/QUOTE]
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Unearthed Arcana:Are they revealing limitations in the 5th edition system?
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