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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana:Are they revealing limitations in the 5th edition system?
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<blockquote data-quote="MechaTarrasque" data-source="post: 7009106" data-attributes="member: 6801226"><p>I suspect a big part of the issue is "you use your action tell all your buddies to make an attack" is basically a capstone level ability in 5e, where it was a heroic tier ability in 4e (much like how the warden was transformed early in his/her career in 5e, but the paladin gets that as a capstone). Attack support will be difficult, because CR (such as it is) is based on the notion that a party of 4 makes X attacks, not X+3 or X+2 if it takes the recipient's bonus action. Since they aren't going to redo CR for 1 new class, and they can't provide the warlord's signature offensive ability until it basically doesn't matter anymore without redoing CR, the 4e style warlord is unlikely in 5e.</p><p></p><p>It isn't hopeless, since it still leaves healing (which has been discussed enough), save support, and skill support (and maybe demotivation). Save and skill support seem pretty good if the number of people who can be motivated at one time increases as you level up (if you start at 2, it is better then the help action). Since I think attack support will show up at higher levels than a lot of warlord fans will be expecting and healing/save/skill support may not happen every round, it seems like demotivation is a good way to use the warlord's action, probably using something similar to the berserker's menace ability (although at a lower level) and takes advantage of the fact that charisma is probably not going to be a dump stat for warlords (thematically, the drill sergeant....I mean warlord is really good at yelling).</p><p></p><p>{Yes, this is built on my idea that 4e was pro wrestling, because obviously Sgt. Slaughter was the prototype for the warlord, just like Hulk Hogan and the Undertaker were for second wind, and the Rock was the patron saint of come and get it}</p></blockquote><p></p>
[QUOTE="MechaTarrasque, post: 7009106, member: 6801226"] I suspect a big part of the issue is "you use your action tell all your buddies to make an attack" is basically a capstone level ability in 5e, where it was a heroic tier ability in 4e (much like how the warden was transformed early in his/her career in 5e, but the paladin gets that as a capstone). Attack support will be difficult, because CR (such as it is) is based on the notion that a party of 4 makes X attacks, not X+3 or X+2 if it takes the recipient's bonus action. Since they aren't going to redo CR for 1 new class, and they can't provide the warlord's signature offensive ability until it basically doesn't matter anymore without redoing CR, the 4e style warlord is unlikely in 5e. It isn't hopeless, since it still leaves healing (which has been discussed enough), save support, and skill support (and maybe demotivation). Save and skill support seem pretty good if the number of people who can be motivated at one time increases as you level up (if you start at 2, it is better then the help action). Since I think attack support will show up at higher levels than a lot of warlord fans will be expecting and healing/save/skill support may not happen every round, it seems like demotivation is a good way to use the warlord's action, probably using something similar to the berserker's menace ability (although at a lower level) and takes advantage of the fact that charisma is probably not going to be a dump stat for warlords (thematically, the drill sergeant....I mean warlord is really good at yelling). {Yes, this is built on my idea that 4e was pro wrestling, because obviously Sgt. Slaughter was the prototype for the warlord, just like Hulk Hogan and the Undertaker were for second wind, and the Rock was the patron saint of come and get it} [/QUOTE]
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Unearthed Arcana:Are they revealing limitations in the 5th edition system?
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