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Unearthed Arcana: Bard Colleges!
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<blockquote data-quote="Redthistle" data-source="post: 7703683" data-attributes="member: 6778305"><p>Delightful assessment!</p><p></p><p></p><p></p><p>Replace the poison condition with imposing disadvantage on saving throws until the end of the target's next turn, essentially and momentarily "poisoning" the target's self-confidence. It seems to me that would better suit the theme of the college. </p><p></p><p>Make the scaled damage simply additional weapon damage, allowed by the distraction imposed by having rattled the target, and include the extra damage dice on the next successful attack on the target before the start of the target's next turn.</p><p></p><p>Since the feature requires spending an Inspiration die, perhaps the scaling could include pulling in allies. At the initial levels, one ally within weapon range could use its reaction to attempt an OA against the target for the extra damage. Starting at 5th level, two allies within weapon range could use their reactions to attempt OAs for the extra damage; up to three allies beginning at 10th level; and up to four allies beginning at 15th level.</p><p></p><p>That could become a vicious piling-on, so it might be over-powered, but it might satisfy your concern about it being under-powered at the higher levels. </p><p></p><p>The name of the feature might need to be edited, too, maybe something like "Venomous Collusion" or "Mob Rules".</p><p></p><p></p><p></p><p>This, simply, because I appreciate your analysis, humor, and eloquence.</p></blockquote><p></p>
[QUOTE="Redthistle, post: 7703683, member: 6778305"] Delightful assessment! Replace the poison condition with imposing disadvantage on saving throws until the end of the target's next turn, essentially and momentarily "poisoning" the target's self-confidence. It seems to me that would better suit the theme of the college. Make the scaled damage simply additional weapon damage, allowed by the distraction imposed by having rattled the target, and include the extra damage dice on the next successful attack on the target before the start of the target's next turn. Since the feature requires spending an Inspiration die, perhaps the scaling could include pulling in allies. At the initial levels, one ally within weapon range could use its reaction to attempt an OA against the target for the extra damage. Starting at 5th level, two allies within weapon range could use their reactions to attempt OAs for the extra damage; up to three allies beginning at 10th level; and up to four allies beginning at 15th level. That could become a vicious piling-on, so it might be over-powered, but it might satisfy your concern about it being under-powered at the higher levels. The name of the feature might need to be edited, too, maybe something like "Venomous Collusion" or "Mob Rules". This, simply, because I appreciate your analysis, humor, and eloquence. [/QUOTE]
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