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Unearthed Arcana: Bard Colleges!
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<blockquote data-quote="Leatherhead" data-source="post: 7703785" data-attributes="member: 53176"><p>Naw, still relatively better for you at lower levels. Consider level 5, where it gains the per rest qualifier and possibly effects your entire group. 2d8 is a much higher percentage of a level 5 characters health than 2d12 is for a level 15. And if you really need to be hitting 5 targets, you can get that at level 8. That movement bit should just be unrestricted. It's unnecessarily fiddly to start with, crimps the "go forth, my adoring fans" motif, eats up reactions (which are very useful for other methods of defense and battlefield control), and extra movement just isn't as important as it was an edition ago.</p><p></p><p>Mind you, it's a Bardic Inspiration die. Which means the real line of comparison is going to be "should I give some padding with this, or use my die on a saving throw or attack roll." Attacks get more powerful the higher up in levels you go, meaning both landing them and resisting them becomes more important as time goes by. Realistically, you are only really going to be using this ability around once per combat. Typically near the start, as a set up tool to give everyone some padding and hopefully pull some squishies off the front line (which is tricky considering it just clumps people near you, and you may very well be the squishy on the front line that needs to be moved off of it). About the only time you are going to get the full bang for your buck from this ability is if you are trying to escape an erupting volcano, and even then you may consider everyone passing their climb and jump checks to be more important.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 7703785, member: 53176"] Naw, still relatively better for you at lower levels. Consider level 5, where it gains the per rest qualifier and possibly effects your entire group. 2d8 is a much higher percentage of a level 5 characters health than 2d12 is for a level 15. And if you really need to be hitting 5 targets, you can get that at level 8. That movement bit should just be unrestricted. It's unnecessarily fiddly to start with, crimps the "go forth, my adoring fans" motif, eats up reactions (which are very useful for other methods of defense and battlefield control), and extra movement just isn't as important as it was an edition ago. Mind you, it's a Bardic Inspiration die. Which means the real line of comparison is going to be "should I give some padding with this, or use my die on a saving throw or attack roll." Attacks get more powerful the higher up in levels you go, meaning both landing them and resisting them becomes more important as time goes by. Realistically, you are only really going to be using this ability around once per combat. Typically near the start, as a set up tool to give everyone some padding and hopefully pull some squishies off the front line (which is tricky considering it just clumps people near you, and you may very well be the squishy on the front line that needs to be moved off of it). About the only time you are going to get the full bang for your buck from this ability is if you are trying to escape an erupting volcano, and even then you may consider everyone passing their climb and jump checks to be more important. [/QUOTE]
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