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Unearthed Arcana: Bard Colleges!
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<blockquote data-quote="doctorbadwolf" data-source="post: 7703829" data-attributes="member: 6704184"><p>I think a lot of that comes from different people, so there's that. </p><p></p><p>But also, as someone who wants more interaction and exploration than combat in my bard, I really like the out of combat utility of these options, but I'm not sure how well the combat abilities work, which is an entirely different complaint than the subclass not being combat focused enough. </p><p></p><p></p><p></p><p>Definitely a solution of variable utility. I can't imagine very many places where possessing a tool would carry a death sentence. And if I came up with a place where it did, I probably wouldn't present that place as a "good guys" sort of place. </p><p></p><p>Still, no reason the <em>poison</em> shouldn't be illegal. Not sure that death penalty is sensible, but a ban with some form of punishment, certainly. </p><p></p><p>But also, why would everyone have one? Most "heroes" eskew the use of poison even if it isn't illegal to possess. And without practice, using such a device would be dangerous. TO the user and their allies. What if you fling poison off the blade of your sword and it splashes onto the face of an ally? And who is making and selling these things, anyway? </p><p></p><p></p><p> The Glamour bard is pretty legit. The Whisper bard seems like a "here, play a villainous character" option, which I don't dig that much, but some people are all about that, and it seems well made, for the most part. </p><p></p><p>I also would like a religious bard. A Herald, perhaps? </p><p></p><p></p><p></p><p>The Executioner was a little underpowered compared to the PHB classes, but who wasn't? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> Mostly, it was just a matter of the damage math being a little short. A simple rewrite of the damage values would of the poisons, and Assassin's Strike would have done the trick. Or a boost to at-will damage. But if you picked the constant damage poisons instead of the single attack poisons, the class worked fine in any normal table, and was extremely fun to play. </p><p></p><p>I especially like the Lethal feature, which killed any creature you reduce below a certain HP threshold. That's just fun.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7703829, member: 6704184"] I think a lot of that comes from different people, so there's that. But also, as someone who wants more interaction and exploration than combat in my bard, I really like the out of combat utility of these options, but I'm not sure how well the combat abilities work, which is an entirely different complaint than the subclass not being combat focused enough. Definitely a solution of variable utility. I can't imagine very many places where possessing a tool would carry a death sentence. And if I came up with a place where it did, I probably wouldn't present that place as a "good guys" sort of place. Still, no reason the [I]poison[/I] shouldn't be illegal. Not sure that death penalty is sensible, but a ban with some form of punishment, certainly. But also, why would everyone have one? Most "heroes" eskew the use of poison even if it isn't illegal to possess. And without practice, using such a device would be dangerous. TO the user and their allies. What if you fling poison off the blade of your sword and it splashes onto the face of an ally? And who is making and selling these things, anyway? The Glamour bard is pretty legit. The Whisper bard seems like a "here, play a villainous character" option, which I don't dig that much, but some people are all about that, and it seems well made, for the most part. I also would like a religious bard. A Herald, perhaps? The Executioner was a little underpowered compared to the PHB classes, but who wasn't? :D Mostly, it was just a matter of the damage math being a little short. A simple rewrite of the damage values would of the poisons, and Assassin's Strike would have done the trick. Or a boost to at-will damage. But if you picked the constant damage poisons instead of the single attack poisons, the class worked fine in any normal table, and was extremely fun to play. I especially like the Lethal feature, which killed any creature you reduce below a certain HP threshold. That's just fun. [/QUOTE]
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