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Unearthed Arcana: Centaurs and Minotaurs
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<blockquote data-quote="Remathilis" data-source="post: 7746572" data-attributes="member: 7635"><p>There is a general problem with Large PCs; per the rules, they're pretty screwed when it comes to dungeons and the like. </p><p></p><p>The biggest problem isn't reach (as there are quite a few monsters that are large that don't have reach; minotaurs and centaurs in the MM both lack it, as do ogres and trolls). The biggest issue is space. A large creature "fills" a 10' x 10' area, and can only squeeze into an area 1/2 as big (5 ft), and doing so has terrible penalties...</p><p></p><p>[Sblock=SQUEEZING INTO A SMALLER SPACE]</p><p>A creature can squeeze through a space that is large enough for a creature one size smaller than il. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space.[/sblock]</p><p></p><p>Which isn't a problem I guess when you're dungeons are 10' wide hallways, but if your hallways are 5' wide then your large PC is at severe disadvantage. Worse, if you make it less than 5' (such as a tunnel or goblin warren) then they can't even enter at all!</p><p></p><p>I have a feeling that moreso than any other reason, this is why the keep trying to cram goliaths, firbolg, minotaurs, and centaurs into medium+ rather than large. Silly as it seems, a medium-sized centaur isn't going to sit out a session because the group opts to crawl into a 3 ft hole in the wall...</p><p></p><p></p><p></p><p>They wouldn't be the only race limited to 1/rest or some other artificial limit. A quick list:</p><p>Drow, triton yuant-ti and tiefling innate magic 1/rest (excluding cantrip powers)</p><p>dragonborn breath weapon 1/rest</p><p>half-orc relentless endurance 1/long rest</p><p>aasimar healing hands and subracial aura abilities both 1/rest</p><p>firbolg hidden step 1/rest</p><p>goliath stone's endurance 1/rest</p><p>lizardfolk hungry jaws 1/rest</p><p>hobgoblin saving face 1/rest</p><p>goblin fury of the small 1/rest</p><p>kobold grovel, cower and beg 1/rest</p><p>bugbear surprise strike 1/encounter (even weirder)</p><p></p><p>Based on that list, Charge 1/day isn't unreasonable given the design choices of the races so far...</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7746572, member: 7635"] There is a general problem with Large PCs; per the rules, they're pretty screwed when it comes to dungeons and the like. The biggest problem isn't reach (as there are quite a few monsters that are large that don't have reach; minotaurs and centaurs in the MM both lack it, as do ogres and trolls). The biggest issue is space. A large creature "fills" a 10' x 10' area, and can only squeeze into an area 1/2 as big (5 ft), and doing so has terrible penalties... [Sblock=SQUEEZING INTO A SMALLER SPACE] A creature can squeeze through a space that is large enough for a creature one size smaller than il. Thus, a Large creature can squeeze through a passage that's only 5 feet wide. While squeezing through a space, a creature must spend 1 extra foot for every foot it moves there, and it has disadvantage on attack rolls and Dexterity saving throws. Attack rolls against the creature have advantage while it's in the smaller space.[/sblock] Which isn't a problem I guess when you're dungeons are 10' wide hallways, but if your hallways are 5' wide then your large PC is at severe disadvantage. Worse, if you make it less than 5' (such as a tunnel or goblin warren) then they can't even enter at all! I have a feeling that moreso than any other reason, this is why the keep trying to cram goliaths, firbolg, minotaurs, and centaurs into medium+ rather than large. Silly as it seems, a medium-sized centaur isn't going to sit out a session because the group opts to crawl into a 3 ft hole in the wall... They wouldn't be the only race limited to 1/rest or some other artificial limit. A quick list: Drow, triton yuant-ti and tiefling innate magic 1/rest (excluding cantrip powers) dragonborn breath weapon 1/rest half-orc relentless endurance 1/long rest aasimar healing hands and subracial aura abilities both 1/rest firbolg hidden step 1/rest goliath stone's endurance 1/rest lizardfolk hungry jaws 1/rest hobgoblin saving face 1/rest goblin fury of the small 1/rest kobold grovel, cower and beg 1/rest bugbear surprise strike 1/encounter (even weirder) Based on that list, Charge 1/day isn't unreasonable given the design choices of the races so far... [/QUOTE]
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