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Unearthed Arcana: Centaurs and Minotaurs
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<blockquote data-quote="NaturalZero" data-source="post: 7746798" data-attributes="member: 55705"><p>Intentionally designing it so that half of your features are useless is the opposite of what I'd like to see. My personal preference is for races that are constructed so that most, if not all, features are useful in a general way, regardless of build or class. The eladrin teleport is as useful to the fighter as it is for the re-positioning archer or wizard, for example. The 4e half-orc's extra damage die applied to any attack, magic, ranged, or melee. The tiefling's hellish rebuke is useful on any character, in most combats. This is the kind of design I'd like to see instead of most of the features invested in specific type of combat.</p><p></p><p>Doing centaur and minotaur in one go is kinda rough because they're both charge-y hooved guys but I wouldn't mind seeing movement-oriented features like overrunning, bonus movement, or bonus damage on ANY damage roll combined with movement, and other stuff that's more broadly useful to non-melee characters. I wouldn't mind either race getting a little more mystical flavor if that lead to more compelling flavor and features too. The mino's bullrush thing could apply to ANY one damage roll because it's the supernatural manifestation of Baphomet's horns, for example.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 7746798, member: 55705"] Intentionally designing it so that half of your features are useless is the opposite of what I'd like to see. My personal preference is for races that are constructed so that most, if not all, features are useful in a general way, regardless of build or class. The eladrin teleport is as useful to the fighter as it is for the re-positioning archer or wizard, for example. The 4e half-orc's extra damage die applied to any attack, magic, ranged, or melee. The tiefling's hellish rebuke is useful on any character, in most combats. This is the kind of design I'd like to see instead of most of the features invested in specific type of combat. Doing centaur and minotaur in one go is kinda rough because they're both charge-y hooved guys but I wouldn't mind seeing movement-oriented features like overrunning, bonus movement, or bonus damage on ANY damage roll combined with movement, and other stuff that's more broadly useful to non-melee characters. I wouldn't mind either race getting a little more mystical flavor if that lead to more compelling flavor and features too. The mino's bullrush thing could apply to ANY one damage roll because it's the supernatural manifestation of Baphomet's horns, for example. [/QUOTE]
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