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General Tabletop Discussion
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Unearthed Arcana: Centaurs and Minotaurs
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<blockquote data-quote="Chaosmancer" data-source="post: 7746847" data-attributes="member: 6801228"><p>I think it comes down to expectations. </p><p></p><p>Personally, I am a fan of making evil truly evil, and sometimes I push things a bit too far and have to pull back. Not because I didn't represent the enemy properly, not even because I made my players uncomfortable, but because I took them from uncomfortable to not having fun. </p><p></p><p>If we want to be brutally honest, one sure fire way that an enemy could guarantee the party wizard they captured can't escape and attack them is to blind them and cut out their tongue. Can't see or speak, can't cast spells. However, that sort of maiming would very likely ruin the character, and it turns from "Oh no, how do I escape" to "Oh god, how could you do that" and the player is very likely no longer going to be having fun. </p><p></p><p>I actually, very early on in one of my campaigns, put forth rules that allowed me to cut limbs off players or enemies, because there were very rare clockwork arms or eyes that they could buy as replacements. <strong>But</strong>, the very first part of those rules were that they only applied if the player asked me to implement them on their character first. It was opt-in, so that I didn't end up forcing a player to see their character physically maimed, because that is a big deal for some people. </p><p></p><p></p><p>So, I hope, everyone can agree that it is a matter of the table, and that you should make sure everyone at the table is comfortable with that sort of story being told before you start including those sorts of elements. It can make for compelling story telling, but it can also ruin a group and drive people away if you accidentally hit the wrong notes.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 7746847, member: 6801228"] I think it comes down to expectations. Personally, I am a fan of making evil truly evil, and sometimes I push things a bit too far and have to pull back. Not because I didn't represent the enemy properly, not even because I made my players uncomfortable, but because I took them from uncomfortable to not having fun. If we want to be brutally honest, one sure fire way that an enemy could guarantee the party wizard they captured can't escape and attack them is to blind them and cut out their tongue. Can't see or speak, can't cast spells. However, that sort of maiming would very likely ruin the character, and it turns from "Oh no, how do I escape" to "Oh god, how could you do that" and the player is very likely no longer going to be having fun. I actually, very early on in one of my campaigns, put forth rules that allowed me to cut limbs off players or enemies, because there were very rare clockwork arms or eyes that they could buy as replacements. [B]But[/B], the very first part of those rules were that they only applied if the player asked me to implement them on their character first. It was opt-in, so that I didn't end up forcing a player to see their character physically maimed, because that is a big deal for some people. So, I hope, everyone can agree that it is a matter of the table, and that you should make sure everyone at the table is comfortable with that sort of story being told before you start including those sorts of elements. It can make for compelling story telling, but it can also ruin a group and drive people away if you accidentally hit the wrong notes. [/QUOTE]
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