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Unearthed Arcana: Centaurs and Minotaurs
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<blockquote data-quote="Ilbranteloth" data-source="post: 7746910" data-attributes="member: 6778044"><p>Actually, [MENTION=6870553]plisnithus8[/MENTION] specifically stated "evil creatures with any kind of intelligence" although not in his original post.</p><p></p><p>Also, horns don't grow back, antlers do.</p><p></p><p>I sort of agree with your commentary on mythic vs. sci-fi. It's an interesting way to look at it that I hadn't thought of. I do like what you call the "mythic" view better for D&D myself, but I like a bit of grey area too.</p><p></p><p>For example, goblinkin (goblins, orcs, etc.) are truly vile and evil creatures, much like a virus/plague across the land. Elves and dwarves have no qualms killing them without a thought, regardless of the circumstances. But they have enough of a "human" character that it's easy to play that against the humans of the world, who often want to believe that even such vile creatures can be "saved" or good, under the right circumstances. Part of this perspective is possibly due to the fact that the dwarves, and particularly the elves, often question if humans are really above such monstrous races, because their acts are often more destructive and vile than that of the monsters. Another aspect is that the longer-lived races have more direct experience of the nature of the monstrous races, that have never risen above their nature for any significant period, or by any significant amount. </p><p></p><p>So overall, I prefer there to be a clear justification for the routine killing of such monsters, but I do like there to be the opportunity to make the PCs question that.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 7746910, member: 6778044"] Actually, [MENTION=6870553]plisnithus8[/MENTION] specifically stated "evil creatures with any kind of intelligence" although not in his original post. Also, horns don't grow back, antlers do. I sort of agree with your commentary on mythic vs. sci-fi. It's an interesting way to look at it that I hadn't thought of. I do like what you call the "mythic" view better for D&D myself, but I like a bit of grey area too. For example, goblinkin (goblins, orcs, etc.) are truly vile and evil creatures, much like a virus/plague across the land. Elves and dwarves have no qualms killing them without a thought, regardless of the circumstances. But they have enough of a "human" character that it's easy to play that against the humans of the world, who often want to believe that even such vile creatures can be "saved" or good, under the right circumstances. Part of this perspective is possibly due to the fact that the dwarves, and particularly the elves, often question if humans are really above such monstrous races, because their acts are often more destructive and vile than that of the monsters. Another aspect is that the longer-lived races have more direct experience of the nature of the monstrous races, that have never risen above their nature for any significant period, or by any significant amount. So overall, I prefer there to be a clear justification for the routine killing of such monsters, but I do like there to be the opportunity to make the PCs question that. [/QUOTE]
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