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Unearthed Arcana: Combat Velocity
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<blockquote data-quote="Mengu" data-source="post: 5579161" data-attributes="member: 65726"><p>I was disappointed too.</p><p></p><p>My least favorite part of combat is the clean up where monsters know they are going to lose but want to drain as many resources as possible before keeling over. DM's (including myself) tend to "call it" when there are one or two monsters left, and they have acted. Instead of waiting that long, and going through monster turns that don't really add to tension, once the meat of an encounter is clearly over, I'd like a mechanic to say, you two closest to these last couple monsters lose a healing surge as they fight to the bitter end, but you defeat them.</p><p></p><p>Without any rules support, I unfortunately can't do this, because players tend to say, no thanks, we'll keep fighting and try to save the surges, and it becomes tedious dice rolling, and in the end, the monsters likely chew up two surges worth of hit points before (or sometimes after) they die, as I suggested.</p><p></p><p>I'd like an "endgame" mechanic that lets me determine the resource cost to call it the end of an encounter.</p></blockquote><p></p>
[QUOTE="Mengu, post: 5579161, member: 65726"] I was disappointed too. My least favorite part of combat is the clean up where monsters know they are going to lose but want to drain as many resources as possible before keeling over. DM's (including myself) tend to "call it" when there are one or two monsters left, and they have acted. Instead of waiting that long, and going through monster turns that don't really add to tension, once the meat of an encounter is clearly over, I'd like a mechanic to say, you two closest to these last couple monsters lose a healing surge as they fight to the bitter end, but you defeat them. Without any rules support, I unfortunately can't do this, because players tend to say, no thanks, we'll keep fighting and try to save the surges, and it becomes tedious dice rolling, and in the end, the monsters likely chew up two surges worth of hit points before (or sometimes after) they die, as I suggested. I'd like an "endgame" mechanic that lets me determine the resource cost to call it the end of an encounter. [/QUOTE]
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Unearthed Arcana: Combat Velocity
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