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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: Combat Velocity
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<blockquote data-quote="Aegeri" data-source="post: 5579721" data-attributes="member: 78116"><p>As one of the first people here to rag on Wizards usually, I can't say I am disappointed by the article even if it wasn't anything new to me. For a lot of DMs, I imagine this information might actually be kind of novel and at least provide some ideas to go forward with. I would have loved some new rules or mechanics, but overall the advice works fairly well - though I think halving monster HP or doubling PC damage is not a good solution (because it makes encounters harder to design to be challenging).</p><p></p><p>Personally I'm thinking of my Eberron game 2 weeks ago, where almost 4 hours was used on one encounter. Nobody complained because it was arguably one of the most epic encounters I've ever run in 4E DnD to date (it had literally everything). I'll write that up in my session notes, but it did remind me that if combat is fun and interesting, it doesn't matter how long it lasts. It's the pointless "fight this thing with a billion HP you can't hit for 2 hours" (ala old paragon/epic combats from back in 4Es beginning) that make combat drag and feel awful.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5579721, member: 78116"] As one of the first people here to rag on Wizards usually, I can't say I am disappointed by the article even if it wasn't anything new to me. For a lot of DMs, I imagine this information might actually be kind of novel and at least provide some ideas to go forward with. I would have loved some new rules or mechanics, but overall the advice works fairly well - though I think halving monster HP or doubling PC damage is not a good solution (because it makes encounters harder to design to be challenging). Personally I'm thinking of my Eberron game 2 weeks ago, where almost 4 hours was used on one encounter. Nobody complained because it was arguably one of the most epic encounters I've ever run in 4E DnD to date (it had literally everything). I'll write that up in my session notes, but it did remind me that if combat is fun and interesting, it doesn't matter how long it lasts. It's the pointless "fight this thing with a billion HP you can't hit for 2 hours" (ala old paragon/epic combats from back in 4Es beginning) that make combat drag and feel awful. [/QUOTE]
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Unearthed Arcana: Combat Velocity
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