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Unearthed Arcana Divine Domains
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<blockquote data-quote="gweinel" data-source="post: 7704001" data-attributes="member: 2165"><p>Imho this series of UA is pretty disappointing. There are some good ideas and concepts but the implementation i think its kind of weak. </p><p></p><p>Lets take a look these three domains:</p><p></p><p>First of all the damage ability at 8th lvl, i think it is kind of lame and uninspired. It is not bad, but it is boring (like the +1 attack/damage abilities). They could come up with something more flavorful. For example ,the smith domain could use a feature that give the weapon/armor some abilities from a list (wounding, frost resistance, water breathing) for the duration of an hour or something... </p><p> </p><p>Grave: Most of the features, at least those that make the subclass unique, have to do with healing/gaining hp or preventing damage. Is this really comes in ones mind when he hears the word "grave"? Try another name for this domain and we are ok. Even Path of the Grave while it is a cool ability, sounds more a Pestilence/Disease domain power. I find inconsistencies between the abilities and the name.</p><p></p><p>Protection: Again what kind of protection domain is this when only one feature has to do with protecting someone. Indomitable Defense comes too late, while the so called Radiant Defense it is not defense but a retribution kind of power. What about a power that makes a link with the person/or place that the cleric must defend. Then while someone targets this place/person the cleric has advantage on rolls. </p><p></p><p>Forge: This is probably my favorite domain of the three. I am not thrilled but at least delivers what it says.</p></blockquote><p></p>
[QUOTE="gweinel, post: 7704001, member: 2165"] Imho this series of UA is pretty disappointing. There are some good ideas and concepts but the implementation i think its kind of weak. Lets take a look these three domains: First of all the damage ability at 8th lvl, i think it is kind of lame and uninspired. It is not bad, but it is boring (like the +1 attack/damage abilities). They could come up with something more flavorful. For example ,the smith domain could use a feature that give the weapon/armor some abilities from a list (wounding, frost resistance, water breathing) for the duration of an hour or something... Grave: Most of the features, at least those that make the subclass unique, have to do with healing/gaining hp or preventing damage. Is this really comes in ones mind when he hears the word "grave"? Try another name for this domain and we are ok. Even Path of the Grave while it is a cool ability, sounds more a Pestilence/Disease domain power. I find inconsistencies between the abilities and the name. Protection: Again what kind of protection domain is this when only one feature has to do with protecting someone. Indomitable Defense comes too late, while the so called Radiant Defense it is not defense but a retribution kind of power. What about a power that makes a link with the person/or place that the cleric must defend. Then while someone targets this place/person the cleric has advantage on rolls. Forge: This is probably my favorite domain of the three. I am not thrilled but at least delivers what it says. [/QUOTE]
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