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Unearthed Arcana Divine Domains
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<blockquote data-quote="phantomK9" data-source="post: 7704039" data-attributes="member: 6790724"><p><strong>Forge Domain</strong></p><p><em>Domain Spells</em> - Don't like <em>shield</em> being on here. Other than that, good list.</p><p></p><p><em>Bonus Proficiency</em> - Sure, I guess. Seems appropriate enough. Although additional tool proficiency seems more appropriate. Maybe they figure you are a Dwarf or have the background to have proficiency in smith's tools? </p><p><em></em></p><p><em>Blessing of the Forge</em> - Seems like a cool little "out of the box" type ability but it seems too strong at 1st level and then too weak at later levels. Maybe the cleric should sac a spell slot to use this and the level of the spell slot determines the level of the affect?</p><p><em></em></p><p><em>Artisan's Blessing</em> - While this a cool little ability, it seems fairly weak when compared to say the War or Life domains. You have to sac one of you Channel Divinity uses in order to craft a mundane item? Maybe swap this with Blessing of the Forge. Craft the mundane item one per long rest, and sac a Channel Divinity user to create a temp magic item.....</p><p><em></em></p><p><em>Soul of the Forge</em> - Not sure what the +1 bonus to AC is doing here, should really only need the resistance to fire and additional damage to constructs, those two alone are great. +1 AC not needed.</p><p><em></em></p><p><em>Divine Strike</em> - Good ability for Forge, no problems here. </p><p><em></em></p><p><em>Saint of Forge and Fire</em> - Yes, good, cool. Love it.</p><p></p><p></p><p></p><p><strong>Grave Domain</strong></p><p><em>Spell List</em> - Not sure about <em>blight</em> but can see a point for it. As others have stated, <em>locate creature</em> makes more sense here as hunting down undead seams to be this things shtick.</p><p><em></em></p><p><em>Bonus Proficiency</em> - Not sure why this is needed. Especially when the Grave is getting two more things at 1st level. Seems a bit much and out of flavor.</p><p><em></em></p><p><em>Eyes of the Grave</em> *rolls eyes.....of the grave*. Another DM adjudication headache. Didn't like it for Ranger either. Should be dropped down to be less than a mile so it is usable in your current dungeon or take away the "You learn the number" language.</p><p><em></em></p><p><em>Path to the Grave</em> - Love this one, especially when it can be use to take away resistance and immunity.</p><p><em></em></p><p><em>Sentinel at Death's Door</em> - While a neat ability it seems way too weak here, especially considering you can only use it on a critical hit against yourself or an ally, something that may not happen. Compare to the Life domain ability where you can control when you get to use it and it happens quite frequently and doesn't need a recharge. This is too little for 6th level power. Needs more.</p><p><em></em></p><p><em>Divine Strike</em> - Meh, copy and paste.....oh but it's <em>necro</em> damage instead SEEEE. Really what is needed here is something to boost Turn/Destroy Undead. There are powerful undead roaming around that either have a bonus to their Turn save or are immune to turning. This should instead deal with that in some way.</p><p><em></em></p><p><em>Keeper of Souls</em> - Sure. Cool. Why not. Seems fine.</p><p></p><p></p><p><strong></strong></p><p><strong>Protection Domain</strong></p><p><em>Spell List</em> - Needs to have <em>shield</em> at first level. Possibly even just <em>sanctuary</em> or <em>shield of faith</em></p><p><em></em></p><p><em>Bonus Proficiency</em> - While a bit lackluster it fits here.</p><p><em></em></p><p><em>Shield of the Faithful</em> - So....just the Fighting Style then? Why not just say "You get the Protection Fighting Style"? Honestly this is dull and needs a change. How about: When you cast <em>shield</em> spell as a reaction you can target an ally within 30ft." Or something along those lines.</p><p><em></em></p><p><em>Radiant Defense</em> - A damaging shield...you know for YOUR protection. Except that it doesn't protect you. Bleh. Make this "it reduces the damage taken by 2d10 + your cleric level" then it might be appropriate. Or hell just extra temp hp. </p><p><em></em></p><p><em>Blessed Healer</em> - So another copy/paste? Meh. While possibly appropriate, it needs to be different from Life domain. How about when you heal someone they get a bonus to AC for x number of rounds/hours? Or maybe they get additional temp hp?</p><p><em></em></p><p><em>Divine Strike</em> - And again the same thing....oh but THIS time is it <em>radiant</em> damage! The best defense is a good offense maybe? Don't like it....</p><p><em></em></p><p><em>Indomitable Defense</em> - This. This right here. This is great for the domain. Perfect.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 7704039, member: 6790724"] [B]Forge Domain[/B] [I]Domain Spells[/I] - Don't like [I]shield[/I] being on here. Other than that, good list. [I]Bonus Proficiency[/I] - Sure, I guess. Seems appropriate enough. Although additional tool proficiency seems more appropriate. Maybe they figure you are a Dwarf or have the background to have proficiency in smith's tools? [I] Blessing of the Forge[/I] - Seems like a cool little "out of the box" type ability but it seems too strong at 1st level and then too weak at later levels. Maybe the cleric should sac a spell slot to use this and the level of the spell slot determines the level of the affect? [I] Artisan's Blessing[/I] - While this a cool little ability, it seems fairly weak when compared to say the War or Life domains. You have to sac one of you Channel Divinity uses in order to craft a mundane item? Maybe swap this with Blessing of the Forge. Craft the mundane item one per long rest, and sac a Channel Divinity user to create a temp magic item..... [I] Soul of the Forge[/I] - Not sure what the +1 bonus to AC is doing here, should really only need the resistance to fire and additional damage to constructs, those two alone are great. +1 AC not needed. [I] Divine Strike[/I] - Good ability for Forge, no problems here. [I] Saint of Forge and Fire[/I] - Yes, good, cool. Love it. [B]Grave Domain[/B] [I]Spell List[/I] - Not sure about [I]blight[/I] but can see a point for it. As others have stated, [I]locate creature[/I] makes more sense here as hunting down undead seams to be this things shtick. [I] Bonus Proficiency[/I] - Not sure why this is needed. Especially when the Grave is getting two more things at 1st level. Seems a bit much and out of flavor. [I] Eyes of the Grave[/I] *rolls eyes.....of the grave*. Another DM adjudication headache. Didn't like it for Ranger either. Should be dropped down to be less than a mile so it is usable in your current dungeon or take away the "You learn the number" language. [I] Path to the Grave[/I] - Love this one, especially when it can be use to take away resistance and immunity. [I] Sentinel at Death's Door[/I] - While a neat ability it seems way too weak here, especially considering you can only use it on a critical hit against yourself or an ally, something that may not happen. Compare to the Life domain ability where you can control when you get to use it and it happens quite frequently and doesn't need a recharge. This is too little for 6th level power. Needs more. [I] Divine Strike[/I] - Meh, copy and paste.....oh but it's [I]necro[/I] damage instead SEEEE. Really what is needed here is something to boost Turn/Destroy Undead. There are powerful undead roaming around that either have a bonus to their Turn save or are immune to turning. This should instead deal with that in some way. [I] Keeper of Souls[/I] - Sure. Cool. Why not. Seems fine. [B] Protection Domain[/B] [I]Spell List[/I] - Needs to have [I]shield[/I] at first level. Possibly even just [I]sanctuary[/I] or [I]shield of faith[/I] [I] Bonus Proficiency[/I] - While a bit lackluster it fits here. [I] Shield of the Faithful[/I] - So....just the Fighting Style then? Why not just say "You get the Protection Fighting Style"? Honestly this is dull and needs a change. How about: When you cast [I]shield[/I] spell as a reaction you can target an ally within 30ft." Or something along those lines. [I] Radiant Defense[/I] - A damaging shield...you know for YOUR protection. Except that it doesn't protect you. Bleh. Make this "it reduces the damage taken by 2d10 + your cleric level" then it might be appropriate. Or hell just extra temp hp. [I] Blessed Healer[/I] - So another copy/paste? Meh. While possibly appropriate, it needs to be different from Life domain. How about when you heal someone they get a bonus to AC for x number of rounds/hours? Or maybe they get additional temp hp? [I] Divine Strike[/I] - And again the same thing....oh but THIS time is it [I]radiant[/I] damage! The best defense is a good offense maybe? Don't like it.... [I] Indomitable Defense[/I] - This. This right here. This is great for the domain. Perfect. [/QUOTE]
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