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<blockquote data-quote="Remathilis" data-source="post: 7492817" data-attributes="member: 7635"><p>How many of those are you REALLY going have going at the same time though? Its a very niche build you're discussing. It requires you to be a rogue or bard (expertise) or some other corner-case that grants Expertise, have advantage, be at least 4th level (for Lucky), and be friends with a halfling (bountiful luck), a bard (inspiration, since you can't inspire yourself if you ARE a bard), a wild mage sorcerer, and cleric/druid/someone with magic initiate feat (guidance), and they all have to use their abilities to help you on the skill you happen to have your intuition dice in. </p><p></p><p>Actually, that's not a niche build, that's a niche PARTY. And for what? A couple bonus re-rolls, and a couple 1d4s added to it (plus the scaling bardic die). Its a trick that requires an entire team to pick exactly the right combo of skill-pumping abilities and then dump them all on the one PC. For one skill check. You think that's bad, don't check out what a well-optimized party can do to aid the team fighter in combat! </p><p></p><p>The reality is that few, if any, PCs are going to have more than two of these effects going at any given time. Even if the perfect storm hits and a PC somehow gets a 40 on a skill check, think of how many resources were wasted to do so. Let the guy beat the DC by 20+; its not like he's any more successful for beating a skill check by 2 or 22.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7492817, member: 7635"] How many of those are you REALLY going have going at the same time though? Its a very niche build you're discussing. It requires you to be a rogue or bard (expertise) or some other corner-case that grants Expertise, have advantage, be at least 4th level (for Lucky), and be friends with a halfling (bountiful luck), a bard (inspiration, since you can't inspire yourself if you ARE a bard), a wild mage sorcerer, and cleric/druid/someone with magic initiate feat (guidance), and they all have to use their abilities to help you on the skill you happen to have your intuition dice in. Actually, that's not a niche build, that's a niche PARTY. And for what? A couple bonus re-rolls, and a couple 1d4s added to it (plus the scaling bardic die). Its a trick that requires an entire team to pick exactly the right combo of skill-pumping abilities and then dump them all on the one PC. For one skill check. You think that's bad, don't check out what a well-optimized party can do to aid the team fighter in combat! The reality is that few, if any, PCs are going to have more than two of these effects going at any given time. Even if the perfect storm hits and a PC somehow gets a 40 on a skill check, think of how many resources were wasted to do so. Let the guy beat the DC by 20+; its not like he's any more successful for beating a skill check by 2 or 22. [/QUOTE]
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