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Unearthed Arcana: Druid Circles And Wild Shape
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<blockquote data-quote="OB1" data-source="post: 7704265" data-attributes="member: 6796241"><p>Off the top of my head</p><p></p><p>Sleep - 1 minute (10 rounds) or until awoken</p><p>Hold Person - 1 minute, re-save attempt every round, also based on concentration</p><p>Fly - 10 minutes (100 rounds) also must keep concentration</p><p>Magic Weapon - 1 minute, concentration</p><p>Haste - 1 minute, concentration</p><p>Enlarge/Reduce - 10 rounds, concentration</p><p>Etc, etc, etc....</p><p></p><p>The only difference with this mechanic is that instead of specifying 6 seconds or 24 seconds or whatever, it's tied to a die roll so that it's between 6 and 24 seconds before you can use it again. </p><p></p><p>In some ways it's a spin off of a monster recharge mechanic, but flipped so that you know exactly how many rounds it will be before you can use the ability again when you make the first roll. In fact, I might use this as a variant with dragon breath weapons, would be wonderfully descriptive and add some tension to the combat as the party sees the breath weapon slowly recharging.</p></blockquote><p></p>
[QUOTE="OB1, post: 7704265, member: 6796241"] Off the top of my head Sleep - 1 minute (10 rounds) or until awoken Hold Person - 1 minute, re-save attempt every round, also based on concentration Fly - 10 minutes (100 rounds) also must keep concentration Magic Weapon - 1 minute, concentration Haste - 1 minute, concentration Enlarge/Reduce - 10 rounds, concentration Etc, etc, etc.... The only difference with this mechanic is that instead of specifying 6 seconds or 24 seconds or whatever, it's tied to a die roll so that it's between 6 and 24 seconds before you can use it again. In some ways it's a spin off of a monster recharge mechanic, but flipped so that you know exactly how many rounds it will be before you can use the ability again when you make the first roll. In fact, I might use this as a variant with dragon breath weapons, would be wonderfully descriptive and add some tension to the combat as the party sees the breath weapon slowly recharging. [/QUOTE]
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