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General Tabletop Discussion
*Pathfinder & Starfinder
Unearthed Arcana: Fight or Flight?
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<blockquote data-quote="Frozen DM" data-source="post: 5475982" data-attributes="member: 35841"><p>It's not too bad... I just know that running a heroic campaign is a little off the menu. Once you get the question "What kind of intimidate bonus do I get for cutting off their ..." well you can imagine, a black and white view of good vs evil isn't going to work too well. Gotta adapt for the group after all. Since we tend to play slightly more in the shades of gray it works well enough for our group. </p><p></p><p>But back to the Fight or Flight rules, it does present a way to mechanically segway into a skill challenge to flee from an overwhelming encounter. While I agree with some of the other posters that these kinds of mechanics might not be needed for more experienced groups, sometimes I find if there isn't a mechanical "out" from an encounter, TPKs are a little more likely. I've seen enough adventuring parties succumb to the very example used in the article, where all but one or two characters are ready to flee, but miscommunication or lack of cohesion dooms everyone.</p></blockquote><p></p>
[QUOTE="Frozen DM, post: 5475982, member: 35841"] It's not too bad... I just know that running a heroic campaign is a little off the menu. Once you get the question "What kind of intimidate bonus do I get for cutting off their ..." well you can imagine, a black and white view of good vs evil isn't going to work too well. Gotta adapt for the group after all. Since we tend to play slightly more in the shades of gray it works well enough for our group. But back to the Fight or Flight rules, it does present a way to mechanically segway into a skill challenge to flee from an overwhelming encounter. While I agree with some of the other posters that these kinds of mechanics might not be needed for more experienced groups, sometimes I find if there isn't a mechanical "out" from an encounter, TPKs are a little more likely. I've seen enough adventuring parties succumb to the very example used in the article, where all but one or two characters are ready to flee, but miscommunication or lack of cohesion dooms everyone. [/QUOTE]
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Unearthed Arcana: Fight or Flight?
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