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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Tony Vargas" data-source="post: 7704574" data-attributes="member: 996"><p>The Knight is - like the Essentials Knight was - a passable 'aggro'-based melee type. It's 'mark' being contingent on hitting every round is a step down from the eKnight's aura or the Weaponmaster's mark upon merely making an attack, but 5e is tuned to hitting more often, and advantage is common, so not as significant as it looks at first glance. Likewise, getting to stop enemies casually walking past you is good, even if it is only at 10th (can't front-load too much in 5e, I guess).</p><p></p><p>The 15th+ features are a sensible compromise to 5e's multi-attack emphasis, but come too late to matter much. </p><p></p><p>In summary, not as good as a full-class 'defender' might have been, not too flexible even for a fighter archetype, but a pleasant surprise compared to the BM & PDK.</p><p></p><p>So he got /really/ angry when he became a Ronin. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Or, going the other way, the Barbarian is trained in the Far East ("...the Poetry of Kitai, the Philosphy of Tsung...") Yeah, because RP restrictions'll fix anything. </p><p>Heck, just don't use MCing... anyone who's concept combines Samurai with Barbarian can play an Outlander Samurai or Noble Barbarian.</p><p></p><p>Few encounters in 5e are going to go 10+ rounds, so that's a simple (D&D 'simple,' anyway, way to make it a 1/encounter resource as a residual benefit). Clever, really.</p><p></p><p>Nod. In 5e, rather than 'costs a move action,' you could use verbiage along the lines of: "If you have not moved since the start of your last turn..." or "You cannot use your move on the same round."</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7704574, member: 996"] The Knight is - like the Essentials Knight was - a passable 'aggro'-based melee type. It's 'mark' being contingent on hitting every round is a step down from the eKnight's aura or the Weaponmaster's mark upon merely making an attack, but 5e is tuned to hitting more often, and advantage is common, so not as significant as it looks at first glance. Likewise, getting to stop enemies casually walking past you is good, even if it is only at 10th (can't front-load too much in 5e, I guess). The 15th+ features are a sensible compromise to 5e's multi-attack emphasis, but come too late to matter much. In summary, not as good as a full-class 'defender' might have been, not too flexible even for a fighter archetype, but a pleasant surprise compared to the BM & PDK. So he got /really/ angry when he became a Ronin. ;) Or, going the other way, the Barbarian is trained in the Far East ("...the Poetry of Kitai, the Philosphy of Tsung...") Yeah, because RP restrictions'll fix anything. Heck, just don't use MCing... anyone who's concept combines Samurai with Barbarian can play an Outlander Samurai or Noble Barbarian. Few encounters in 5e are going to go 10+ rounds, so that's a simple (D&D 'simple,' anyway, way to make it a 1/encounter resource as a residual benefit). Clever, really. Nod. In 5e, rather than 'costs a move action,' you could use verbiage along the lines of: "If you have not moved since the start of your last turn..." or "You cannot use your move on the same round." [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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