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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="phantomK9" data-source="post: 7704579" data-attributes="member: 6790724"><p><strong>Knight</strong></p><p>Not really much to say about this one. The abilities all seem pretty good. But I think it suffers from some of the same issues that are in the Arcane Archer. </p><p></p><p><em>Born to the Saddle</em> - Sure, usable.</p><p></p><p><em>Implacable Mark</em> - I'm personally not a fan of the concept of marking, most likely because it reminds me of 4E. But this doesn't seem to be a bad ability. This is basically the Battle Master Maneuver of Taunt taken up to 11. Not sure how I feel about the free reaction though....that would need to be played.</p><p></p><p><em>Noble Cavalry</em> - Another ribbon ability at 7th level, should be moved to 3rd, but that would make 3rd level quite crowded...but crowded with ribbons so not so bad.</p><p></p><p><em>Hold the Line</em> - Good ability. The "moves at least one foot" language seems strange and oddly specific, like it is trying to ward off some sort of "but I only moved an inch so I can't be targeted" type of shenanigans, so maybe not that strange. Aside from that this should really should be moved down to 7th level. Compare to the Eldritch Knight ability, bonus attack if you cast a cantrip, it is very comparable. At that level the extra damage would only be 3 so really not broken.</p><p></p><p><em>Rapid Strike</em> - I like this ability. Not only does it seem cool. Puts the choice in the players hand and uses gaining advantage as the resource. True Strike just got a 100 times better. Now I wish my Eldritch Knight had this. But like all the abilities above it, this should be moved down to the 10th level ability. One extra attack in a highly limited situation (unless you prepare which tends to waste an action anyway) is not over powered at 10th level.</p><p></p><p><em>Defender's Blade</em> - Great ability, although not too sure about the +1 to AC, that seems tacked on, probably because this isn't really powerful enough as an 18th level ability. Remove the +1 to AC and then drop it down to 15th level and that should be perfect.</p><p></p><p>That then leaves what to add to the 18th level.</p></blockquote><p></p>
[QUOTE="phantomK9, post: 7704579, member: 6790724"] [B]Knight[/B] Not really much to say about this one. The abilities all seem pretty good. But I think it suffers from some of the same issues that are in the Arcane Archer. [I]Born to the Saddle[/I] - Sure, usable. [I]Implacable Mark[/I] - I'm personally not a fan of the concept of marking, most likely because it reminds me of 4E. But this doesn't seem to be a bad ability. This is basically the Battle Master Maneuver of Taunt taken up to 11. Not sure how I feel about the free reaction though....that would need to be played. [I]Noble Cavalry[/I] - Another ribbon ability at 7th level, should be moved to 3rd, but that would make 3rd level quite crowded...but crowded with ribbons so not so bad. [I]Hold the Line[/I] - Good ability. The "moves at least one foot" language seems strange and oddly specific, like it is trying to ward off some sort of "but I only moved an inch so I can't be targeted" type of shenanigans, so maybe not that strange. Aside from that this should really should be moved down to 7th level. Compare to the Eldritch Knight ability, bonus attack if you cast a cantrip, it is very comparable. At that level the extra damage would only be 3 so really not broken. [I]Rapid Strike[/I] - I like this ability. Not only does it seem cool. Puts the choice in the players hand and uses gaining advantage as the resource. True Strike just got a 100 times better. Now I wish my Eldritch Knight had this. But like all the abilities above it, this should be moved down to the 10th level ability. One extra attack in a highly limited situation (unless you prepare which tends to waste an action anyway) is not over powered at 10th level. [I]Defender's Blade[/I] - Great ability, although not too sure about the +1 to AC, that seems tacked on, probably because this isn't really powerful enough as an 18th level ability. Remove the +1 to AC and then drop it down to 15th level and that should be perfect. That then leaves what to add to the 18th level. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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