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*Dungeons & Dragons
Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="RSIxidor" data-source="post: 7704656" data-attributes="member: 6695558"><p>Arcane Archer</p><p>- Arcane Arrow with Arcane Shots is good</p><p>-- Bursting Arrow and Piercing arrow seem to be the winners to me</p><p>-- The other Arcane Shots options are all interesting and mostly useful </p><p>- Archer's Lore - It kind of feels like they didn't know what else to give them so... skills!</p><p>- Conjure Arrows is quite boring unless in specific sorts of campaigns</p><p>- Ever-Ready Arrow is nice to have, fits alongside the similar Battlemaster feature but allows for more uses</p><p>- Deadly Arrow is nice to have</p><p></p><p>Knight</p><p>- Born to the Saddle is nice to have</p><p>- Implacable Mark ... ugh ... as much I was loved 4th edition fighters and would like to see a similar option here, this is so wordy. If they can improve the wording, then I'll welcome this feature. I'd almost rather it be granting the Sentinel feat outright but a later feature gets in the way a bit.</p><p>- Noble Cavalry - see my note on Archer's Lore above</p><p>- Hold the Line is a nice expansion of one portion of the Sentinel feat. I rather like this feature. It doesn't completely get in the way of Sentinel, though. </p><p>- Rapid Strike is okay. Would be much better if it didn't use your bonus action and instead was limited to one extra a turn. If you don't have solid uses for your bonus action by level 15 then what are you doing with your life?</p><p>- Defender's Blade... I would have rather seen this earlier. At this point, it does make you very good at defending against a horde but so will Tunnel Fighter and Sentinel, and you can get that a lot sooner (assuming your DM allows all playtest material and not just some).</p><p></p><p>Samurai</p><p>- Fighting spirit is solid. Where's their second 3rd level feature?</p><p>- Elegant Courier is a good social feature</p><p>- Unbreakable Will is quite welcome</p><p>- Rapid Strike again... this would be good if it could work with Fighting Spirit better (you'll be able to receive the benefits on the attacks of the next turn). Again, shouldn't require a bonus action and should be limited to once a turn.</p><p>- Strength Before Death could potentially be amazing. Fighting Spirt could potentially save you from death, as could a number of other things.</p><p></p><p>Sharpshooter</p><p>- Don't like that it has the same name as a feat.</p><p>- Steady Aim is great. I wish they could change the Sharpshooter and Heavy Weapon Master feats to a similar style (our group already does this)</p><p>- Careful Eyes - I can honestly say I've never played with a DM that actually enforces the Search action. In combat, we pretty much use our passives or we get prompted for a perception roll in some cases.</p><p>- Close-Quarters Shooting is nice</p><p>- Rapid Strike again... please once a turn no bonus action...</p><p>- Snap Shot - Underdark Ranger gets this at level 3...</p><p></p><p>My main problem with Rapid Strike is likely how late it comes. If it was an earlier feature, I probably wouldn't mind it as a bonus action.</p></blockquote><p></p>
[QUOTE="RSIxidor, post: 7704656, member: 6695558"] Arcane Archer - Arcane Arrow with Arcane Shots is good -- Bursting Arrow and Piercing arrow seem to be the winners to me -- The other Arcane Shots options are all interesting and mostly useful - Archer's Lore - It kind of feels like they didn't know what else to give them so... skills! - Conjure Arrows is quite boring unless in specific sorts of campaigns - Ever-Ready Arrow is nice to have, fits alongside the similar Battlemaster feature but allows for more uses - Deadly Arrow is nice to have Knight - Born to the Saddle is nice to have - Implacable Mark ... ugh ... as much I was loved 4th edition fighters and would like to see a similar option here, this is so wordy. If they can improve the wording, then I'll welcome this feature. I'd almost rather it be granting the Sentinel feat outright but a later feature gets in the way a bit. - Noble Cavalry - see my note on Archer's Lore above - Hold the Line is a nice expansion of one portion of the Sentinel feat. I rather like this feature. It doesn't completely get in the way of Sentinel, though. - Rapid Strike is okay. Would be much better if it didn't use your bonus action and instead was limited to one extra a turn. If you don't have solid uses for your bonus action by level 15 then what are you doing with your life? - Defender's Blade... I would have rather seen this earlier. At this point, it does make you very good at defending against a horde but so will Tunnel Fighter and Sentinel, and you can get that a lot sooner (assuming your DM allows all playtest material and not just some). Samurai - Fighting spirit is solid. Where's their second 3rd level feature? - Elegant Courier is a good social feature - Unbreakable Will is quite welcome - Rapid Strike again... this would be good if it could work with Fighting Spirit better (you'll be able to receive the benefits on the attacks of the next turn). Again, shouldn't require a bonus action and should be limited to once a turn. - Strength Before Death could potentially be amazing. Fighting Spirt could potentially save you from death, as could a number of other things. Sharpshooter - Don't like that it has the same name as a feat. - Steady Aim is great. I wish they could change the Sharpshooter and Heavy Weapon Master feats to a similar style (our group already does this) - Careful Eyes - I can honestly say I've never played with a DM that actually enforces the Search action. In combat, we pretty much use our passives or we get prompted for a perception roll in some cases. - Close-Quarters Shooting is nice - Rapid Strike again... please once a turn no bonus action... - Snap Shot - Underdark Ranger gets this at level 3... My main problem with Rapid Strike is likely how late it comes. If it was an earlier feature, I probably wouldn't mind it as a bonus action. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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