Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7704680" data-attributes="member: 996"><p>It's pretty strongly part of the 5e fighter paradigm - a compromise between the traditional all-at-will '<u>L</u>inear' <u>F</u>ighter (of LFQW) and the balanced AEDU fighter (casualty of the edition war). Just like the Essentials fighter sub-classes, really. </p><p></p><p>One quick and dirty variant is to multiply the number of short-rest uses by 3 and make them 'daily,' instead.</p><p></p><p>Well, different penalties. An AoO instead of Disadvantage on ranged attackers. OK, worse for casters since they have no penalty at all in 5e...</p><p></p><p>That just makes it /less/ problematic. But it still allows the Knight to carry out the traditional fighter 'meat shield' function, mechanically. Which is a nice bit of support (see below).</p><p></p><p>It's enabling on the player side, obviously the opposite on the other side, that's the point. But really, not that bad, either. Mark punishment in 4e could double the defenders' DPR - in 5e, with flurries of multi-attacks the norm for fighters, the knight only gets a modest boost when his mark is violated - and it tapers off proportinately has his Extra Attack improves (thus Rapid Attack at 15th, presumably).</p><p></p><p>From the traditional D&D fighter, to MMO aggro, to the rest. When programmers started trying to put D&D on-line, they ran into an issue in that the fighter's traditional role was to block for the rest of the party - in old-school dungeon-crawling, a pair of fighters would form a 'wall' in the ubiquitous 10x10 corridor, and outside that special case, there was an unwritten law (even unconscious assumption) that the DM would tend to have monsters just rush the front-line fighters more often than not, anyway. AIs didn't have that assumption, so MMOs coded in 'Aggro' to keep the fighter working as it was supposed to. 3e players familiar with MMOs started to notice/complain "the Fighter lacks Agrro!" and the Knight was the belated and not too stunningly effective response. (Of course, they may have lacked Aggro, but 3.x fighters with reach could certainly protect their allies using choke "points" up to 25' across! - before Enlarge shenanigans.)</p><p></p><p>I consider it a line from the 3.5 Knight to the Essentials Knight, yes. Sure, in the time-line you had the Bo9S Warblade and 4e 'Defender' Role between them, but, considering how the Knight pulled back from the 4e paradigm, and, obviously, the name, I think it's fair to discount the Warblade and Defender as a dead branch on that evolutionary tree.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7704680, member: 996"] It's pretty strongly part of the 5e fighter paradigm - a compromise between the traditional all-at-will '[u]L[/u]inear' [u]F[/u]ighter (of LFQW) and the balanced AEDU fighter (casualty of the edition war). Just like the Essentials fighter sub-classes, really. One quick and dirty variant is to multiply the number of short-rest uses by 3 and make them 'daily,' instead. Well, different penalties. An AoO instead of Disadvantage on ranged attackers. OK, worse for casters since they have no penalty at all in 5e... That just makes it /less/ problematic. But it still allows the Knight to carry out the traditional fighter 'meat shield' function, mechanically. Which is a nice bit of support (see below). It's enabling on the player side, obviously the opposite on the other side, that's the point. But really, not that bad, either. Mark punishment in 4e could double the defenders' DPR - in 5e, with flurries of multi-attacks the norm for fighters, the knight only gets a modest boost when his mark is violated - and it tapers off proportinately has his Extra Attack improves (thus Rapid Attack at 15th, presumably). From the traditional D&D fighter, to MMO aggro, to the rest. When programmers started trying to put D&D on-line, they ran into an issue in that the fighter's traditional role was to block for the rest of the party - in old-school dungeon-crawling, a pair of fighters would form a 'wall' in the ubiquitous 10x10 corridor, and outside that special case, there was an unwritten law (even unconscious assumption) that the DM would tend to have monsters just rush the front-line fighters more often than not, anyway. AIs didn't have that assumption, so MMOs coded in 'Aggro' to keep the fighter working as it was supposed to. 3e players familiar with MMOs started to notice/complain "the Fighter lacks Agrro!" and the Knight was the belated and not too stunningly effective response. (Of course, they may have lacked Aggro, but 3.x fighters with reach could certainly protect their allies using choke "points" up to 25' across! - before Enlarge shenanigans.) I consider it a line from the 3.5 Knight to the Essentials Knight, yes. Sure, in the time-line you had the Bo9S Warblade and 4e 'Defender' Role between them, but, considering how the Knight pulled back from the 4e paradigm, and, obviously, the name, I think it's fair to discount the Warblade and Defender as a dead branch on that evolutionary tree. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
Top