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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="doctorbadwolf" data-source="post: 7704803" data-attributes="member: 6704184"><p>I didn't do any of that, but ok. </p><p></p><p>But anyway, what is this about anger issues and lack of control? Is that how your players play barbarians? Like, the only way? I'll admit I've seen it, but less frequently than I've seen rage as a thing he barbarian is the master of, that they enter intentionally and are in control of. It's an ability, for most players I know, not a loss of control.</p><p></p><p> -shrug- like I said, you do you, it's your game. </p><p></p><p>Honestly, if the specific example of a no control barbarian suddenly becoming a classic samurai is the whole of your issue with the multiclass, you did a poor job communicating that. Most MC characters, at least IME, are planned out as a combination of the two things, not just a knight randomly deciding he is also a wizard 4 levels into the game. </p><p></p><p>And in that context, there is no rational reason a person couldn't be a totem warrior and an honor bound samurai. Or a character who was trained as a samurai and has abandoned or been pushed out of that life, or any number of other things. </p><p></p><p>And if you are enforcing your insistence that every samurai character is the archetypal samurai, all about control and honor and following orders, to the point where you consider deviation fromthat to be a problem you fix by not allowing it, then yeah you are god-dming all over the fun of any player that wants to play a samurai who isn't very good at the social/hierarchal aspects of the concept, or who actively rejects it, or whatever. </p><p></p><p>I mean. That is a HYPER specific take on a samurai character, that fails to allow for real world history, or the breadth and depth of fictional samurai stories and characters.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7704803, member: 6704184"] I didn't do any of that, but ok. But anyway, what is this about anger issues and lack of control? Is that how your players play barbarians? Like, the only way? I'll admit I've seen it, but less frequently than I've seen rage as a thing he barbarian is the master of, that they enter intentionally and are in control of. It's an ability, for most players I know, not a loss of control. -shrug- like I said, you do you, it's your game. Honestly, if the specific example of a no control barbarian suddenly becoming a classic samurai is the whole of your issue with the multiclass, you did a poor job communicating that. Most MC characters, at least IME, are planned out as a combination of the two things, not just a knight randomly deciding he is also a wizard 4 levels into the game. And in that context, there is no rational reason a person couldn't be a totem warrior and an honor bound samurai. Or a character who was trained as a samurai and has abandoned or been pushed out of that life, or any number of other things. And if you are enforcing your insistence that every samurai character is the archetypal samurai, all about control and honor and following orders, to the point where you consider deviation fromthat to be a problem you fix by not allowing it, then yeah you are god-dming all over the fun of any player that wants to play a samurai who isn't very good at the social/hierarchal aspects of the concept, or who actively rejects it, or whatever. I mean. That is a HYPER specific take on a samurai character, that fails to allow for real world history, or the breadth and depth of fictional samurai stories and characters. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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