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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="RotGrub" data-source="post: 7704850" data-attributes="member: 6777078"><p>These are explanations of the sort that we heard before by 4e apologists. All of these explanations are dependent on the targets state of mind being manipulated and/or an undefined physical obstruction. </p><p></p><p>If marking is a form of mind warping, the target is being modified with complete disregard for its personality and psychological state, and it's being done without a saving throw. </p><p></p><p>If it's a physical obstruction, not only is the implied fear mechanic pointless, marking says nothing about the battlefield (distance, doors, corners, walls, spells, reach weapon situations, etc. ) that should logically prevent it from functioning. </p><p></p><p>Marking is an example of a 4e styled power that requires the mechanic-first narrative-later (if at all) style of play. Many old school gamers work from the narrative and use mechanics as means to an end. </p><p></p><p>This is why the Knight and Samurai are useless for my group. These sub classes are just a collection of mechanical porn and are not evocative of their named archetypes. </p><p></p><p>Lastly, pointing out that these UA sub classes are failing to consider other styles of play isn't whining. We should ALL want everyone's style of play to be supported. I'm all for the 4e justice warriors eating their cake, but when it's the only cake being offered in UA, don't pretend 5e is a game for everyone. That may have been a noble goal during the playtest, but the direction of support by WotC has moved away from that vision.</p></blockquote><p></p>
[QUOTE="RotGrub, post: 7704850, member: 6777078"] These are explanations of the sort that we heard before by 4e apologists. All of these explanations are dependent on the targets state of mind being manipulated and/or an undefined physical obstruction. If marking is a form of mind warping, the target is being modified with complete disregard for its personality and psychological state, and it's being done without a saving throw. If it's a physical obstruction, not only is the implied fear mechanic pointless, marking says nothing about the battlefield (distance, doors, corners, walls, spells, reach weapon situations, etc. ) that should logically prevent it from functioning. Marking is an example of a 4e styled power that requires the mechanic-first narrative-later (if at all) style of play. Many old school gamers work from the narrative and use mechanics as means to an end. This is why the Knight and Samurai are useless for my group. These sub classes are just a collection of mechanical porn and are not evocative of their named archetypes. Lastly, pointing out that these UA sub classes are failing to consider other styles of play isn't whining. We should ALL want everyone's style of play to be supported. I'm all for the 4e justice warriors eating their cake, but when it's the only cake being offered in UA, don't pretend 5e is a game for everyone. That may have been a noble goal during the playtest, but the direction of support by WotC has moved away from that vision. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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