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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7704853" data-attributes="member: 6802951"><p>I would suggest it is more a case of the physical acts of the knight having an effect on the mental attitude of the marked target. Its no more "mind warping" than the Help action or a Charisma(Intimidate) check.</p><p></p><p> Not really. You can narrate the action just fine as a description of what your character is doing to apply the mechanics of the action. Its no more mechanic-first than casting a fireball spell. </p><p></p><p> If none of your group wants to play a Fighter with the capabilities outlined in those subclasses, that is entirely their decision. Its been pointed out a couple of times that the name of the subclasses is pretty independent of their flavour. A Samurai-concept character could be a Fighter Champion, Knight, Samurai, Sharpshooter, Paladin etc.</p><p></p><p>OK. I think that's a bit disingenuous.</p><p> One ability of one subclass of a pointedly-optional additional content that you have a conceptual dislike with isn't really an indication of catering to only 4e fans.</p><p>Seriously, you're outright told that this isn't official material and is suitable for playtesting only. </p><p></p><p>You are not "<em>pointing out</em> that these UA sub classes are failing to consider other styles of play". Pointing out implies a visible existence. You're making a claim about the decisions, motives etc of the 5e devs based on your personal opinion only.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7704853, member: 6802951"] I would suggest it is more a case of the physical acts of the knight having an effect on the mental attitude of the marked target. Its no more "mind warping" than the Help action or a Charisma(Intimidate) check. Not really. You can narrate the action just fine as a description of what your character is doing to apply the mechanics of the action. Its no more mechanic-first than casting a fireball spell. If none of your group wants to play a Fighter with the capabilities outlined in those subclasses, that is entirely their decision. Its been pointed out a couple of times that the name of the subclasses is pretty independent of their flavour. A Samurai-concept character could be a Fighter Champion, Knight, Samurai, Sharpshooter, Paladin etc. OK. I think that's a bit disingenuous. One ability of one subclass of a pointedly-optional additional content that you have a conceptual dislike with isn't really an indication of catering to only 4e fans. Seriously, you're outright told that this isn't official material and is suitable for playtesting only. You are not "[I]pointing out[/I] that these UA sub classes are failing to consider other styles of play". Pointing out implies a visible existence. You're making a claim about the decisions, motives etc of the 5e devs based on your personal opinion only. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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