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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Sacrosanct" data-source="post: 7704855" data-attributes="member: 15700"><p>I can't speak for everyone, but my issue with something like this isn't marking itself, but in how it can be applied. In this particular case as written, the opponent suffers disadvantage against anyone it attacks other than you, <em>even if you attack and are no longer near it.</em> I.e., you can run in, mark it, and run back out and the monster still gets the disadvantage even if you're no longer in the area.</p><p></p><p>That being said, I think 5e did a <em>way</em> better job at handling things like this. I think this knight ability can make sense, because they added in things like "creatures that can't be frightened are immune." That solves the "it makes no sense if you're fighting something like a black pudding." issues for me. It's WAY better than 4e's Come and Get It, which was just bonkers on how little it made sense </p><p></p><p>And to reiterate my position, it wasn't so much marking I was against, that was just the example brought up. My point I argued earlier was that <em>anyone</em> who likes a mechanic that is really only liked by a minority (whether that be marking, damage on a miss, save or die, level drain, etc), then that person can't demand that the game include that mechanic. It certainly doesn't mean any fan of any one edition is being disregarded or shunned, especially if we can point to other things from that edition that are included. I see that one a lot ("My favorite mechanic isn't in the game, so WotC LIED to us and they're not inclusive at all!") There are finite resources and finite time, so I would rather have the designers working on things that would benefit the most gamers. That's plain business sense as well. So I'm not holding my breath that they will put out optional rules to incorporate save or die into the game any time soon.</p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 7704855, member: 15700"] I can't speak for everyone, but my issue with something like this isn't marking itself, but in how it can be applied. In this particular case as written, the opponent suffers disadvantage against anyone it attacks other than you, [i]even if you attack and are no longer near it.[/i] I.e., you can run in, mark it, and run back out and the monster still gets the disadvantage even if you're no longer in the area. That being said, I think 5e did a [i]way[/i] better job at handling things like this. I think this knight ability can make sense, because they added in things like "creatures that can't be frightened are immune." That solves the "it makes no sense if you're fighting something like a black pudding." issues for me. It's WAY better than 4e's Come and Get It, which was just bonkers on how little it made sense And to reiterate my position, it wasn't so much marking I was against, that was just the example brought up. My point I argued earlier was that [i]anyone[/i] who likes a mechanic that is really only liked by a minority (whether that be marking, damage on a miss, save or die, level drain, etc), then that person can't demand that the game include that mechanic. It certainly doesn't mean any fan of any one edition is being disregarded or shunned, especially if we can point to other things from that edition that are included. I see that one a lot ("My favorite mechanic isn't in the game, so WotC LIED to us and they're not inclusive at all!") There are finite resources and finite time, so I would rather have the designers working on things that would benefit the most gamers. That's plain business sense as well. So I'm not holding my breath that they will put out optional rules to incorporate save or die into the game any time soon. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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