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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="RotGrub" data-source="post: 7704874" data-attributes="member: 6777078"><p>uh yeah, cause "reasons" </p><p></p><p>This response fails to address all the situations I mentioned. For example, Spells that dominate the mind can change a targets mental state instantly, and yet they don't remove a mark. And if we take your physical explanation seriously, what happens when a portcullis drops between the knight and the target? We can talk all day long about exceptions and how DMs will or won't rule on them, but the more you describe how it works the more problems and exceptions it creates. Of course, at that point, you'll probably advise we just stop thinking too much about it "cause reasons". </p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>Explanation for Fireball = magic, but for Marking? yeah.... I have a hand full of narrative straws, lets see if you run out. </p><p></p><p></p><p></p><p></p><p></p><p>So names and flavour are now independent of mechanics? .. you just proved my entire point. That's the 4e motto. That design doesn't sit well with many and it's one of the reasons people didn't like 4e. </p><p></p><p></p><p></p><p>Yes, IMO (notice the capital letters).</p><p></p><p>Now you're telling me that I'm not saying what I'm saying.. funny. If my last statement didn't work for you I can say it again, "I am pointing that these UA sub classes are failing to consider other styles of play"</p></blockquote><p></p>
[QUOTE="RotGrub, post: 7704874, member: 6777078"] uh yeah, cause "reasons" This response fails to address all the situations I mentioned. For example, Spells that dominate the mind can change a targets mental state instantly, and yet they don't remove a mark. And if we take your physical explanation seriously, what happens when a portcullis drops between the knight and the target? We can talk all day long about exceptions and how DMs will or won't rule on them, but the more you describe how it works the more problems and exceptions it creates. Of course, at that point, you'll probably advise we just stop thinking too much about it "cause reasons". Explanation for Fireball = magic, but for Marking? yeah.... I have a hand full of narrative straws, lets see if you run out. So names and flavour are now independent of mechanics? .. you just proved my entire point. That's the 4e motto. That design doesn't sit well with many and it's one of the reasons people didn't like 4e. Yes, IMO (notice the capital letters). Now you're telling me that I'm not saying what I'm saying.. funny. If my last statement didn't work for you I can say it again, "I am pointing that these UA sub classes are failing to consider other styles of play" [/QUOTE]
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Community
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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