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<blockquote data-quote="The-Magic-Sword" data-source="post: 7704884" data-attributes="member: 6801252"><p>That's fair, honestly my opinion is that different editions of DND are pretty different game systems, and that it's nice we have so many game systems in general that can cater to different tastes. I honestly don't begrudge something like 3.5 or Pathfinder any more than I would begrudge something like World of Darkness- 5e presents an interesting case because of it's unifying goals, which is probably why I'm happy to argue about it's direction, because it's goals are somewhat based on representation of fans from different editions. </p><p></p><p>In my eyes, the sharp disagreements illuminate that a careful sort of balance must be struck, you need to have class options that appeal to each edition, that also don't conflict within the math of the game system (so far so good). But you also need to strike compromises that are honestly going to effect how most tables (where legal options = legal options) are going to play out... do we have marking, for instance? The ship for it to be on most things or whatever has sailed, so now we're talking about a lonesome subclass among many- my point of view is that 5e should be as expansive mechanically as the system math allows, and let players sort out what they're comfortable with using at their table.</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7704884, member: 6801252"] That's fair, honestly my opinion is that different editions of DND are pretty different game systems, and that it's nice we have so many game systems in general that can cater to different tastes. I honestly don't begrudge something like 3.5 or Pathfinder any more than I would begrudge something like World of Darkness- 5e presents an interesting case because of it's unifying goals, which is probably why I'm happy to argue about it's direction, because it's goals are somewhat based on representation of fans from different editions. In my eyes, the sharp disagreements illuminate that a careful sort of balance must be struck, you need to have class options that appeal to each edition, that also don't conflict within the math of the game system (so far so good). But you also need to strike compromises that are honestly going to effect how most tables (where legal options = legal options) are going to play out... do we have marking, for instance? The ship for it to be on most things or whatever has sailed, so now we're talking about a lonesome subclass among many- my point of view is that 5e should be as expansive mechanically as the system math allows, and let players sort out what they're comfortable with using at their table. [/QUOTE]
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