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*Dungeons & Dragons
Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Lord Twig" data-source="post: 7704891" data-attributes="member: 31754"><p>Honestly I don't really like any of these subclasses, but some are better than others.</p><p></p><p>Arcane Archer: It's good, except for most of the day you are just an Archer, not an Arcane Archer. A simple fix for me would be a feature that allowed all of the Arcane Archer's arrows to count as magic for overcoming resistance (maybe at 6th level?) and then a feature at 10 that makes all of their arrows +1. Done and done.</p><p></p><p>Knight: Don't like anything about this subclass. I don't like the marking mechanic in general, and this one seems overly complicated...</p><p>- You hit a creature an it is marked.</p><p>- It has Disadvantage to attack anyone but you, because you can't defend yourself as well as others? I guess?</p><p>- If they ignore the mark and move (even to run away) or attack someone else the knights gets a reaction attack, with <strong>Advantage</strong>, AND deals an extra +3 to <strong>+20 damage</strong>. WHAT THE HECK!!!</p><p>- You can make the reaction attack even if you have already used your reaction this round, as long as it isn't on the same turn.</p><p>- You can only do this 3 times per short rest. Because you run out of reflexes? Or something?</p><p>Now lets add in Hold the Line...</p><p>- If someone moves at all within 5' of you you can make a reaction attack that does an extra +5 to +10 damage.</p><p>- This attack stops them cold. Even the Tarrasque. Or an ancient dragon. Or Zeus. Cause why not?</p><p>- Oh, and if he is marked the damage goes up to +15 to <strong>+30 damage</strong>!</p><p>Defender's Blade just adds to the ridiculous.</p><p></p><p>Samurai: This is a little better. My only problem here is why does he only have a Fighting Spirit 3 times per short rest? Eh. Not going to win this battle though. I have the same problem with the Battle Master's Superiority Dice, and that ship sailed a long time ago. Other than that and Rapid Strike, he's fine. Don't like the name though.</p><p></p><p>Sharpshooter: Don't like this at all. As a bonus action can ignore cover and add +2 to +12 damage to all attacks for the round. Sounds like power creep. DO. NOT. LIKE. I also don't like removing the penalty for firing in melee. To me it makes the game less fun. How about trying to NOT shoot an arrow in melee? How about that? You are already awesome. You don't need to be awesome <strong>all</strong> the time.</p><p></p><p>Rapid Strike: Not horrible, but again seems like power creep. Fighters already get more attacks than any other class in the game, they don't need even more. Plus it totally craps on Two Weapon Fighters (poor guys).</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7704891, member: 31754"] Honestly I don't really like any of these subclasses, but some are better than others. Arcane Archer: It's good, except for most of the day you are just an Archer, not an Arcane Archer. A simple fix for me would be a feature that allowed all of the Arcane Archer's arrows to count as magic for overcoming resistance (maybe at 6th level?) and then a feature at 10 that makes all of their arrows +1. Done and done. Knight: Don't like anything about this subclass. I don't like the marking mechanic in general, and this one seems overly complicated... - You hit a creature an it is marked. - It has Disadvantage to attack anyone but you, because you can't defend yourself as well as others? I guess? - If they ignore the mark and move (even to run away) or attack someone else the knights gets a reaction attack, with [B]Advantage[/B], AND deals an extra +3 to [B]+20 damage[/B]. WHAT THE HECK!!! - You can make the reaction attack even if you have already used your reaction this round, as long as it isn't on the same turn. - You can only do this 3 times per short rest. Because you run out of reflexes? Or something? Now lets add in Hold the Line... - If someone moves at all within 5' of you you can make a reaction attack that does an extra +5 to +10 damage. - This attack stops them cold. Even the Tarrasque. Or an ancient dragon. Or Zeus. Cause why not? - Oh, and if he is marked the damage goes up to +15 to [B]+30 damage[/B]! Defender's Blade just adds to the ridiculous. Samurai: This is a little better. My only problem here is why does he only have a Fighting Spirit 3 times per short rest? Eh. Not going to win this battle though. I have the same problem with the Battle Master's Superiority Dice, and that ship sailed a long time ago. Other than that and Rapid Strike, he's fine. Don't like the name though. Sharpshooter: Don't like this at all. As a bonus action can ignore cover and add +2 to +12 damage to all attacks for the round. Sounds like power creep. DO. NOT. LIKE. I also don't like removing the penalty for firing in melee. To me it makes the game less fun. How about trying to NOT shoot an arrow in melee? How about that? You are already awesome. You don't need to be awesome [B]all[/B] the time. Rapid Strike: Not horrible, but again seems like power creep. Fighters already get more attacks than any other class in the game, they don't need even more. Plus it totally craps on Two Weapon Fighters (poor guys). [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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