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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="The-Magic-Sword" data-source="post: 7704892" data-attributes="member: 6801252"><p>You went from serious to gleeful really fast there, i'm sure you were just being a delightful little rascal and didn't mean a word the entire time.</p><p></p><p></p><p>I disagree with you on a lot of this, because ultimately the idea is to have mechanics that work reliably, rather than simply at your DM's pleasure to nerf or buff with a questionable sense of balance when a wizard can throw down a fireball and order the DM to start rolling saving throws, or cast feather fall- they don't have to come up with it and play mother may I, they just declare the casting and it happens. Why shouldn't I feel entitled to mechanics that functon? If I wanted to play a game where the DM gets their jollies out of frustrating me, then i'll find a collar, a ball gag and some rope to do it right at least. </p><p></p><p></p><p>I also take issue with the suggestion that variant rules are the solution for this, since you pick subclasses and would never be forced to pick this one, they are variant rules on each other, it's just none of them are given precedence over the others. I think you basically want 5e to provide official versions of everything to your liking and then offering these sort of side show 4e mechanics in these completely optional, unendorsed sidebars. Why does it have to be that way? why not have a list of subclasses, some of which lean more heavily to 3e, 2e, 4e, and so forth- a 4e inspiration is as valid as any other source and we have subclasses that lean heavily on particular things from other editions. It's not like you can't make a non-4e inspired knight with the champion, or the cavalier (Direct 2e bonus points! Kits of old! Wooh!). But the thing missing from the fighter subclasses is the active defense of marking, so I think a class about an armored warrior who protects people is good fodder for it to arrive- it even has a name essentials players already recognize as the defender fighter subclass!</p></blockquote><p></p>
[QUOTE="The-Magic-Sword, post: 7704892, member: 6801252"] You went from serious to gleeful really fast there, i'm sure you were just being a delightful little rascal and didn't mean a word the entire time. I disagree with you on a lot of this, because ultimately the idea is to have mechanics that work reliably, rather than simply at your DM's pleasure to nerf or buff with a questionable sense of balance when a wizard can throw down a fireball and order the DM to start rolling saving throws, or cast feather fall- they don't have to come up with it and play mother may I, they just declare the casting and it happens. Why shouldn't I feel entitled to mechanics that functon? If I wanted to play a game where the DM gets their jollies out of frustrating me, then i'll find a collar, a ball gag and some rope to do it right at least. I also take issue with the suggestion that variant rules are the solution for this, since you pick subclasses and would never be forced to pick this one, they are variant rules on each other, it's just none of them are given precedence over the others. I think you basically want 5e to provide official versions of everything to your liking and then offering these sort of side show 4e mechanics in these completely optional, unendorsed sidebars. Why does it have to be that way? why not have a list of subclasses, some of which lean more heavily to 3e, 2e, 4e, and so forth- a 4e inspiration is as valid as any other source and we have subclasses that lean heavily on particular things from other editions. It's not like you can't make a non-4e inspired knight with the champion, or the cavalier (Direct 2e bonus points! Kits of old! Wooh!). But the thing missing from the fighter subclasses is the active defense of marking, so I think a class about an armored warrior who protects people is good fodder for it to arrive- it even has a name essentials players already recognize as the defender fighter subclass! [/QUOTE]
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