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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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<blockquote data-quote="Lord Twig" data-source="post: 7704918" data-attributes="member: 31754"><p>Challenging sure. Inevitable failure and death? Not so much.</p><p></p><p>Or even if it isn't that severe, the loss of player agency without even the chance of a save is a terrible rule!</p><p></p><p>First, the knight marks my character. I don't even know what that means, but it appears to have something to do with fear, and there is no save. Now on my turn I can't do anything except attack the guy that marked me unless I want to take a huge amount of damage. And running away isn't an option, I would just take even more damage! Is that fun? No. Bad rule.</p><p></p><p></p><p></p><p>These all allow a save. And damage is fine, but usually you at least have some kind of defense against it.</p><p></p><p></p><p></p><p>Again, Scrying allows a save. So does meteor swarm. A Marilith can be fought in the traditional manner. At no point is my agency taken away from me. Plus this is a pretty contrived scenario. Whereas having a Sharpshooter with Sharpshooter sniper (presumably of the same level as the party) attack the party in an ambush is a pretty straightforward occurrence.</p><p></p><p>Finally, how does the Sharpshooter balance against a Champion or Battle Master archer? Or an Arcane Archer in the same UA!?! He does insane damage for 3 full rounds of attacks while the Arcane Archer get's two attacks with a bonus, and only once a round.</p><p></p><p></p><p></p><p>If you look back you will notice that I commented on all four subclasses. All had flaws, but the Knight was the worst in my opinion, followed closely by the Sharpshooter. Of course everyone is going to have different opinions, that's fine, but I still have a right to voice my own.</p></blockquote><p></p>
[QUOTE="Lord Twig, post: 7704918, member: 31754"] Challenging sure. Inevitable failure and death? Not so much. Or even if it isn't that severe, the loss of player agency without even the chance of a save is a terrible rule! First, the knight marks my character. I don't even know what that means, but it appears to have something to do with fear, and there is no save. Now on my turn I can't do anything except attack the guy that marked me unless I want to take a huge amount of damage. And running away isn't an option, I would just take even more damage! Is that fun? No. Bad rule. These all allow a save. And damage is fine, but usually you at least have some kind of defense against it. Again, Scrying allows a save. So does meteor swarm. A Marilith can be fought in the traditional manner. At no point is my agency taken away from me. Plus this is a pretty contrived scenario. Whereas having a Sharpshooter with Sharpshooter sniper (presumably of the same level as the party) attack the party in an ambush is a pretty straightforward occurrence. Finally, how does the Sharpshooter balance against a Champion or Battle Master archer? Or an Arcane Archer in the same UA!?! He does insane damage for 3 full rounds of attacks while the Arcane Archer get's two attacks with a bonus, and only once a round. If you look back you will notice that I commented on all four subclasses. All had flaws, but the Knight was the worst in my opinion, followed closely by the Sharpshooter. Of course everyone is going to have different opinions, that's fine, but I still have a right to voice my own. [/QUOTE]
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Unearthed Arcana Fighter: Samurai, Sharpshooter, Arcane Archer & Knight
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