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Unearthed Arcana for 3.5 from WOTC!
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<blockquote data-quote="jester47" data-source="post: 888701" data-attributes="member: 2238"><p>A Mimir is a skull like thing that knows a lot of stuff about the planes. It floats and you ask it questions, it is somthing of a knowledgable oracle construct. It is from Planescape, but also from Norse Myth. Mimir is either a giant, or the head of a God that guards the well of wisdom. </p><p></p><p>As for WotC being evil and all that, whatever. AU is alright, and is far and away a different beast than what the UA is looking to be. IMO AU is not D&D. I have very little interest in it. It is related to D&D like CoCd20 is, but it is not D&D. UA will be D&D and entirely optional. Yeah, you can mine AU for ideas to put into D&D, and both ideas may be found in nearby veins, but I think that is where the similarity stops. </p><p></p><p>This is from the FAQ on Montes page:</p><p></p><p>"The product's name reminds me of an old D&D product. What's the deal with that?</p><p>When I was young and got my copy of the 1st Edition Advanced Dungeons & Dragons book Unearthed Arcana, I thought it was really cool. It had new classes, spells, and rules for AD&D. But the one thing that I thought could have made it cooler was if all the new stuff had been meant to be a complete, stand-alone package. Thus, the idea for a variant player's handbook was born years ago. I've wanted to do this product ever since. Wizards of the Coast has graciously said it was okay for us to use this slightly different name for our book, and we're thankful for that."</p><p></p><p>So, you see it was monte being careful around WotC. He asked for a slightly different name. WotC never said that they were not going to do a UA. </p><p></p><p>Aaron.</p></blockquote><p></p>
[QUOTE="jester47, post: 888701, member: 2238"] A Mimir is a skull like thing that knows a lot of stuff about the planes. It floats and you ask it questions, it is somthing of a knowledgable oracle construct. It is from Planescape, but also from Norse Myth. Mimir is either a giant, or the head of a God that guards the well of wisdom. As for WotC being evil and all that, whatever. AU is alright, and is far and away a different beast than what the UA is looking to be. IMO AU is not D&D. I have very little interest in it. It is related to D&D like CoCd20 is, but it is not D&D. UA will be D&D and entirely optional. Yeah, you can mine AU for ideas to put into D&D, and both ideas may be found in nearby veins, but I think that is where the similarity stops. This is from the FAQ on Montes page: "The product's name reminds me of an old D&D product. What's the deal with that? When I was young and got my copy of the 1st Edition Advanced Dungeons & Dragons book Unearthed Arcana, I thought it was really cool. It had new classes, spells, and rules for AD&D. But the one thing that I thought could have made it cooler was if all the new stuff had been meant to be a complete, stand-alone package. Thus, the idea for a variant player's handbook was born years ago. I've wanted to do this product ever since. Wizards of the Coast has graciously said it was okay for us to use this slightly different name for our book, and we're thankful for that." So, you see it was monte being careful around WotC. He asked for a slightly different name. WotC never said that they were not going to do a UA. Aaron. [/QUOTE]
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Unearthed Arcana for 3.5 from WOTC!
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