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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Leatherhead" data-source="post: 8181452" data-attributes="member: 53176"><p>This playtest document is going to be different, mostly because it's a new design philosophy more so than new mechanics. Occasionally they like to show off their new design tech in UAs, but if anything felt like a prelude to 5.5, this does.</p><p></p><p><strong><em><u>Creating your character.</u></em></strong></p><p>When a vampire and a mortal get written on a fanfiction site...</p><p></p><p>Anyway, here is the really juicy bit that has been glossed over:</p><p>“If you choose a lineage, you might have once been a member of another race, but you aren’t any longer.”</p><p>This line is subtly important, it means that you can't qualify racial feats that belong to your other half. Your Half-Elf Dhampir(for instance) can't pick up Elven Accuracy. Which was a question raised by the Custom Lineage Humanoid from Tasha's. Does this mean racial feats are being outmoded too? I hope not entirely, some of them were really fun to play with.</p><p></p><p><strong>Ability Score Increases</strong></p><p></p><p>+2,+1 is the common stat boosting spread. Of note:</p><p></p><p>“These increases can’t raise a score above 20.”</p><p></p><p>That's a really strange call out. Not even a way of future proofing yourself, there is currently no way to raise a stat beyond 20 at level 1, even if you roll for stats and give a bonus feat, the existing rules for stats preemptively nip that problem in the bud.</p><p></p><p><strong>Languages</strong></p><p></p><p>Common + one that your DM assigns to you, unless you are replacing your lineage, in which we find out that lineages don't stack at all in the strangest bit of text possible.</p><p></p><p><strong>Creature Type</strong></p><p></p><p>Now for something that does stack. Another feature that needs to be retroactively appended to past material.</p><p></p><p>And finally to wrap up the introduction, we get a handy gray box that confirms this is the new way of doing things.</p><p></p><p><strong><em><u>Dhampir</u></em></strong></p><p>Totally not a vampire spawn.</p><p>First up, you get two tables here, which allow for you to make a potentially less squicky child of the night if you aren't into blood. And also potential ways to become a Dhampir other than the traditional one (which isn't listed)</p><p></p><p><strong>Traits</strong></p><p></p><p><em>Type</em> You get two types, for double the weaknesses and none of the resistances.</p><p></p><p><em>Size</em> Pick your own, which can lead into you somehow becoming smaller than you used to be.</p><p></p><p><em>Speed </em>35 is faster than most, nice for hunting down people.</p><p></p><p><em>Darkvision</em> Standard.</p><p></p><p><u>Spider Climb</u> Now here is something interesting. You get a climb speed that evolves at level 3 into true spider climbing. I like scaling abilities because they let you have fun stuff without totally destroying lower levels.</p><p></p><p><u>Vampiric Bite.</u> Ok now it's time to pull the rug out from all of this work.</p><p>Here is an attack, which uses constitution, on a linage that ostensibly lets you pick your own ability score boosts. Do you see the problem with this? It's time to implement some new tech. Something like “Pick one of the ability scores you increased with your Ability Score Increase Racial Trait, use that modifier for this.”</p><p></p><p>Other than that, it's a natural and simple weapon that you can use all the time, and one that gets advantage whenever you are bloodied. Imagine the possibilities for a monk riding the HP line (they can swap it to dex thanks to it being a simple weapon). Additionally, PB times per long rest, you can empower the bite to heal yourself. Which is a way to prevent a short rest healing situation but it has a strange feel because of that.</p><p></p><p><strong><em><u>Hexblood</u></em></strong></p><p>Gannayev-of-Dreams wishes he was like this. This is a “not-half-hag” who can later become a full hag.</p><p></p><p><strong>Traits</strong></p><p>Type/size I have nothing new to say, Speed 30 is better than most for a small race though. Standard Darkvision.</p><p></p><p><u>Fey Resilience.</u> Advantage against charmed, but not sleep.</p><p></p><p><u>Hex Magic. </u> Disguise Self once per day isn't going to out Changeling the Changeling. Adding Hex to your spell list is a huge boon though.</p><p></p><p><u>Magic Token.</u> A handy and flavorful long range scanning tool, that can even be used to give feedback.</p><p></p><p><strong><em><u>Reborn.</u></em></strong></p><p>What can change the nature of a man? Planescape being confirmed.</p><p></p><p>Your Frankenstein's monster get a few tables to figure out what their flavor of memory loss and origin is. Alternatively you could just be a talking skeleton or a living doll, which is cool too, but it's a huge range of character types for one linage.</p><p></p><p><strong>Traits</strong>.</p><p>Construct is a better type than undead, and also lets you be a Pretender Warforged for all those people who like to make their constructs look like dolls.</p><p></p><p><em>Darkvision,</em> even though you might not technically have one as a construct. Maybe do the thing where they can replace it with a proficiency here.</p><p></p><p><u>Deathless Nature.</u> This is basically the same feature that the Warforged have, the one that lets you walk around without having to do all the annoying upkeep to stay alive.</p><p></p><p><u>Knowledge from a Past Life.</u> A D6 on a skill check, when you want it, PB/LR. I haven't had the usual opportunity to bemoan dice stacking yet, so here is my chance. At least with this one being a linage feature, it won't get to stack with other racial features.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 8181452, member: 53176"] This playtest document is going to be different, mostly because it's a new design philosophy more so than new mechanics. Occasionally they like to show off their new design tech in UAs, but if anything felt like a prelude to 5.5, this does. [B][I][U]Creating your character.[/U][/I][/B] When a vampire and a mortal get written on a fanfiction site... Anyway, here is the really juicy bit that has been glossed over: “If you choose a lineage, you might have once been a member of another race, but you aren’t any longer.” This line is subtly important, it means that you can't qualify racial feats that belong to your other half. Your Half-Elf Dhampir(for instance) can't pick up Elven Accuracy. Which was a question raised by the Custom Lineage Humanoid from Tasha's. Does this mean racial feats are being outmoded too? I hope not entirely, some of them were really fun to play with. [B]Ability Score Increases[/B] +2,+1 is the common stat boosting spread. Of note: “These increases can’t raise a score above 20.” That's a really strange call out. Not even a way of future proofing yourself, there is currently no way to raise a stat beyond 20 at level 1, even if you roll for stats and give a bonus feat, the existing rules for stats preemptively nip that problem in the bud. [B]Languages[/B] Common + one that your DM assigns to you, unless you are replacing your lineage, in which we find out that lineages don't stack at all in the strangest bit of text possible. [B]Creature Type[/B] Now for something that does stack. Another feature that needs to be retroactively appended to past material. And finally to wrap up the introduction, we get a handy gray box that confirms this is the new way of doing things. [B][I][U]Dhampir[/U][/I][/B] Totally not a vampire spawn. First up, you get two tables here, which allow for you to make a potentially less squicky child of the night if you aren't into blood. And also potential ways to become a Dhampir other than the traditional one (which isn't listed) [B]Traits[/B] [I]Type[/I] You get two types, for double the weaknesses and none of the resistances. [I]Size[/I] Pick your own, which can lead into you somehow becoming smaller than you used to be. [I]Speed [/I]35 is faster than most, nice for hunting down people. [I]Darkvision[/I] Standard. [U]Spider Climb[/U] Now here is something interesting. You get a climb speed that evolves at level 3 into true spider climbing. I like scaling abilities because they let you have fun stuff without totally destroying lower levels. [U]Vampiric Bite.[/U] Ok now it's time to pull the rug out from all of this work. Here is an attack, which uses constitution, on a linage that ostensibly lets you pick your own ability score boosts. Do you see the problem with this? It's time to implement some new tech. Something like “Pick one of the ability scores you increased with your Ability Score Increase Racial Trait, use that modifier for this.” Other than that, it's a natural and simple weapon that you can use all the time, and one that gets advantage whenever you are bloodied. Imagine the possibilities for a monk riding the HP line (they can swap it to dex thanks to it being a simple weapon). Additionally, PB times per long rest, you can empower the bite to heal yourself. Which is a way to prevent a short rest healing situation but it has a strange feel because of that. [B][I][U]Hexblood[/U][/I][/B] Gannayev-of-Dreams wishes he was like this. This is a “not-half-hag” who can later become a full hag. [B]Traits[/B] Type/size I have nothing new to say, Speed 30 is better than most for a small race though. Standard Darkvision. [U]Fey Resilience.[/U] Advantage against charmed, but not sleep. [U]Hex Magic. [/U] Disguise Self once per day isn't going to out Changeling the Changeling. Adding Hex to your spell list is a huge boon though. [U]Magic Token.[/U] A handy and flavorful long range scanning tool, that can even be used to give feedback. [B][I][U]Reborn.[/U][/I][/B] What can change the nature of a man? Planescape being confirmed. Your Frankenstein's monster get a few tables to figure out what their flavor of memory loss and origin is. Alternatively you could just be a talking skeleton or a living doll, which is cool too, but it's a huge range of character types for one linage. [B]Traits[/B]. Construct is a better type than undead, and also lets you be a Pretender Warforged for all those people who like to make their constructs look like dolls. [I]Darkvision,[/I] even though you might not technically have one as a construct. Maybe do the thing where they can replace it with a proficiency here. [U]Deathless Nature.[/U] This is basically the same feature that the Warforged have, the one that lets you walk around without having to do all the annoying upkeep to stay alive. [U]Knowledge from a Past Life.[/U] A D6 on a skill check, when you want it, PB/LR. I haven't had the usual opportunity to bemoan dice stacking yet, so here is my chance. At least with this one being a linage feature, it won't get to stack with other racial features. [/QUOTE]
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