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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Dausuul" data-source="post: 8181707" data-attributes="member: 58197"><p>The dhampir and the hexblood are pretty nifty. I especially like the hexblood, but then playing casters is my jam and the dhampir is more of a melee warrior. Is the first 5E example of using Constitution as an attack stat?</p><p></p><p>The reborn... meh. I realize they were trying to fit in all the "undead template" abilities, and that doesn't leave a lot of room for other powerful features, but they still ended up with a whole lot of boring passive bonuses. And one boring active bonus. It needs some less powerful but more flavorful traits.</p><p></p><p>As for the floating bonuses debate, I wish they had given us some rules for reanimated mounts. It would be nice to have <em>something</em> useful to do with this dead horse.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 8181707, member: 58197"] The dhampir and the hexblood are pretty nifty. I especially like the hexblood, but then playing casters is my jam and the dhampir is more of a melee warrior. Is the first 5E example of using Constitution as an attack stat? The reborn... meh. I realize they were trying to fit in all the "undead template" abilities, and that doesn't leave a lot of room for other powerful features, but they still ended up with a whole lot of boring passive bonuses. And one boring active bonus. It needs some less powerful but more flavorful traits. As for the floating bonuses debate, I wish they had given us some rules for reanimated mounts. It would be nice to have [I]something[/I] useful to do with this dead horse. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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