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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Argyle King" data-source="post: 8181722" data-attributes="member: 58416"><p>Perhaps I'm mistaken, but it sounds as though you're making the same argument that you're criticizing -just from the opposing viewpoint.</p><p></p><p>Personally -as I've mentioned in several threads- I'm fine with getting away from racial score adjustments. However, I believe that doing so requires handling race very differently from 5th Edition. </p><p></p><p></p><p>additional thoughts:</p><p></p><p>-As I see it, "race" in the context of D&D denotes physiological differences between species. While there may very well be a legendary halfling strongman or an ogre ballet prodigy, I would posit that those are outliers who likely needed to work hard -or have some special out-sound-the-norm ability- to rise to their station and defy real (not imagined or socially-constructed) differences. </p><p></p><p>In my own day-to-day life, I sometimes desire to fly like a bird, but I would still likely break my legs if I were to jump from my roof and flap my arms. If transported to a fantasy realm -and still human, I would (I believe) need to learn magic or some other avenue to approach flight. I'm inclined to believe I would not have the abilities of an Aarakocra simply because I desired them. </p><p></p><p>-D&D's core books do assume a specific world: Forgotten Realms. If a player and/group of players wants their game world to look differently, D&D is designed to allow that. At the same time, criticizing one particular world's design because it doesn't fit your vision seems somewhat counterintuitive to the position (which I agree with) posited: that your own world should be allowed to be different.</p><p></p><p>If there is a desire for D&D to assume a generic baseline, I believe that is possible. Games such as GURPS, Genesys, and various others do that. The core books do not assume a setting and simply list options. Then, later books mold the options to the specific setting desired. </p><p></p><p>I could see D&D 6th Edition being built that way. The basic rules could come in a boxed set designed to teach the game or perhaps even be available as a generic and free pdf. Then individual setting lines could tailor the rules to their respective approaches.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 8181722, member: 58416"] Perhaps I'm mistaken, but it sounds as though you're making the same argument that you're criticizing -just from the opposing viewpoint. Personally -as I've mentioned in several threads- I'm fine with getting away from racial score adjustments. However, I believe that doing so requires handling race very differently from 5th Edition. additional thoughts: -As I see it, "race" in the context of D&D denotes physiological differences between species. While there may very well be a legendary halfling strongman or an ogre ballet prodigy, I would posit that those are outliers who likely needed to work hard -or have some special out-sound-the-norm ability- to rise to their station and defy real (not imagined or socially-constructed) differences. In my own day-to-day life, I sometimes desire to fly like a bird, but I would still likely break my legs if I were to jump from my roof and flap my arms. If transported to a fantasy realm -and still human, I would (I believe) need to learn magic or some other avenue to approach flight. I'm inclined to believe I would not have the abilities of an Aarakocra simply because I desired them. -D&D's core books do assume a specific world: Forgotten Realms. If a player and/group of players wants their game world to look differently, D&D is designed to allow that. At the same time, criticizing one particular world's design because it doesn't fit your vision seems somewhat counterintuitive to the position (which I agree with) posited: that your own world should be allowed to be different. If there is a desire for D&D to assume a generic baseline, I believe that is possible. Games such as GURPS, Genesys, and various others do that. The core books do not assume a setting and simply list options. Then, later books mold the options to the specific setting desired. I could see D&D 6th Edition being built that way. The basic rules could come in a boxed set designed to teach the game or perhaps even be available as a generic and free pdf. Then individual setting lines could tailor the rules to their respective approaches. [/QUOTE]
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