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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Nathaniel Lee" data-source="post: 8181949" data-attributes="member: 6948827"><p>That's an exaggeration. The system has racial modifiers by default as the rules presented in Tasha's are optional (except in the case of Adventurers League games). A few race options going with Tasha's flexibility going forward does not even remotely offset that. The fact that so many people are still complaining about Tasha's not being enough speaks to that.</p><p></p><p></p><p></p><p>Except that this is going to represent the overwhelming majority of all possible races in the game within the lifetime of this edition. They're not going to suddenly release a deluge of race options when races have been coming to us at a relative trickle over the past several years.</p><p></p><p>Like I said before, I do empathize with your sentiments here -- I too would prefer them to include ASIs, languages, etc. -- but the impact of the problem you describe is objectively small.</p><p></p><p>I wonder if an approach that might work, along the lines of what you've been "asking for", is having a called out block for race options that says something like "in the Forgotten Realms, gnolls typically have a +2 to DEX and a +1 to CON and speak the gnoll language"... basically framing what <em>was</em> baseline or default as just a sample configuration, which would provide the old school of us (or newer DMs who maybe don't have the time, experience, inclination and/or confidence to come up with something for their own campaigns) what we're looking for while clearly and explicitly identifying it as just an example rather than what should be accepted as the baseline?</p></blockquote><p></p>
[QUOTE="Nathaniel Lee, post: 8181949, member: 6948827"] That's an exaggeration. The system has racial modifiers by default as the rules presented in Tasha's are optional (except in the case of Adventurers League games). A few race options going with Tasha's flexibility going forward does not even remotely offset that. The fact that so many people are still complaining about Tasha's not being enough speaks to that. Except that this is going to represent the overwhelming majority of all possible races in the game within the lifetime of this edition. They're not going to suddenly release a deluge of race options when races have been coming to us at a relative trickle over the past several years. Like I said before, I do empathize with your sentiments here -- I too would prefer them to include ASIs, languages, etc. -- but the impact of the problem you describe is objectively small. I wonder if an approach that might work, along the lines of what you've been "asking for", is having a called out block for race options that says something like "in the Forgotten Realms, gnolls typically have a +2 to DEX and a +1 to CON and speak the gnoll language"... basically framing what [I]was[/I] baseline or default as just a sample configuration, which would provide the old school of us (or newer DMs who maybe don't have the time, experience, inclination and/or confidence to come up with something for their own campaigns) what we're looking for while clearly and explicitly identifying it as just an example rather than what should be accepted as the baseline? [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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