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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8182042" data-attributes="member: 6802378"><p>Sorry, I have read the last pages too fast. I guess there is a conflict between creative freedom and coherence with the canon lore. Always there is a player with crazy ideas, for example a barbarian gnome with a springan ancestor, and when he is furious, the rage addes a magic effect and become bigger, something like the racial durgear power. Some DMs would allow this in the tabletop, but others don't, and usually the DM has got the last word.</p><p></p><p>What is the difference between genetic/biology/lineage/ancestry and nurture/culture? Let's imagine two twin brothers, when they are little children there is a forest fire. They are accidentally separated and one of them find a planar gate. To survive the fire enters and go to other world, with a different culture. A decade later both they are together, and the lost brother find the planar gate again and returns to his home. Both brothers meet each other again. How should be the stats of these characters? Other example is a dead PC who couldn't pay for a resurrection spell and then reincarnation is used because this was cheaper. The memory and culture hasn't changed, but the body and biology is different. 3.5 Unearthed Arcana book had got a chapter about alternate PC races from different regions (cold weather, tropical, sea, dessert or elemental). </p><p></p><p>I suggest something like the option of some racial trait to be replaced with a racial feats, and spell slots be spent to cast spontaneasly a "racial spell", for example speak with animals by gnomes. </p><p></p><p>To offer options for the creation of PC is good, but we take care about potential abuse by munchkins. </p><p></p><p>I remember an article from Dragon Magazine #341 pag 92-93 ( I bought it, not pirate download) with the title "Martial Cultures" where the racial traits could replaced with others to play with rangers and barbarians. For example the gnome barbarian lost <em>speak with animals</em> but won <em>cure minor wounds, guidance, jump</em> and <em>resistance </em>(self only) once day. I loved that concept because this allowed races to be typecasted into the same type of classes always. </p><p></p><p>---</p><p></p><p>I miss the transitional classes, like the monster classes but the PC gets levels of monster template, for example a tielfling becomes a half-infernal, or a dragonborn become half-dragon.</p><p></p><p>Do I have got a dirty mind or has anybody more tought about a hexborn with a gothic lolita clothing? The hexborn have born to be the ultimate D&D maho-shojo/magical girl, cute as a kender but sinister as a tielfling. </p><p></p><p>I suggest to add the option of a special "animal companion", a "bjära" a super-familiar with telepathic contact. This would allow a player to control two PCs, the original and the "monster pet". (The power balance wouldn't be broken, because it isn't a stronger PCs but an extra PC being added to the group).</p><p></p><p><img src="https://i.pinimg.com/736x/0c/26/fc/0c26fc58b9b38898c0acc7caae88a3af.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p style="text-align: right">(Fan art with characters from Disney's cartoon "The Owl House"). </p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8182042, member: 6802378"] Sorry, I have read the last pages too fast. I guess there is a conflict between creative freedom and coherence with the canon lore. Always there is a player with crazy ideas, for example a barbarian gnome with a springan ancestor, and when he is furious, the rage addes a magic effect and become bigger, something like the racial durgear power. Some DMs would allow this in the tabletop, but others don't, and usually the DM has got the last word. What is the difference between genetic/biology/lineage/ancestry and nurture/culture? Let's imagine two twin brothers, when they are little children there is a forest fire. They are accidentally separated and one of them find a planar gate. To survive the fire enters and go to other world, with a different culture. A decade later both they are together, and the lost brother find the planar gate again and returns to his home. Both brothers meet each other again. How should be the stats of these characters? Other example is a dead PC who couldn't pay for a resurrection spell and then reincarnation is used because this was cheaper. The memory and culture hasn't changed, but the body and biology is different. 3.5 Unearthed Arcana book had got a chapter about alternate PC races from different regions (cold weather, tropical, sea, dessert or elemental). I suggest something like the option of some racial trait to be replaced with a racial feats, and spell slots be spent to cast spontaneasly a "racial spell", for example speak with animals by gnomes. To offer options for the creation of PC is good, but we take care about potential abuse by munchkins. I remember an article from Dragon Magazine #341 pag 92-93 ( I bought it, not pirate download) with the title "Martial Cultures" where the racial traits could replaced with others to play with rangers and barbarians. For example the gnome barbarian lost [I]speak with animals[/I] but won [I]cure minor wounds, guidance, jump[/I] and [I]resistance [/I](self only) once day. I loved that concept because this allowed races to be typecasted into the same type of classes always. --- I miss the transitional classes, like the monster classes but the PC gets levels of monster template, for example a tielfling becomes a half-infernal, or a dragonborn become half-dragon. Do I have got a dirty mind or has anybody more tought about a hexborn with a gothic lolita clothing? The hexborn have born to be the ultimate D&D maho-shojo/magical girl, cute as a kender but sinister as a tielfling. I suggest to add the option of a special "animal companion", a "bjära" a super-familiar with telepathic contact. This would allow a player to control two PCs, the original and the "monster pet". (The power balance wouldn't be broken, because it isn't a stronger PCs but an extra PC being added to the group). [IMG]https://i.pinimg.com/736x/0c/26/fc/0c26fc58b9b38898c0acc7caae88a3af.jpg[/IMG] [RIGHT](Fan art with characters from Disney's cartoon "The Owl House"). [/RIGHT] [/QUOTE]
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