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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="TrickyDUK2" data-source="post: 8182314" data-attributes="member: 7028514"><p>I will admit up front that I am not 5e fan. The rules simplification went too far for me. But I can’t deny that game generally works well and is easy to get into. Added to the popular brand name makes 5e a great gateway into TTRPG.</p><p></p><p>(I am currently 40 weeks into a 5e campaign that I‘m DMing, but I chose it because I like the adventure more than the system, but it also allowed new players to join, which was a positive in the current world crisis).</p><p></p><p>However, I do wonder how a new player will see this change if it became the default approach. For years D&D has presented a system and a default setting. This approach helps people visualise, setting out some context, the world they are about to step into.</p><p></p><p>Now they have options (and maybe DM views) to navigate. This seems to me to make the game less accessible.</p><p></p><p>As a DM, I know ASIs are part of the D&D heritage (excepting OD&D) and that alone shouldn’t mean that they can’t be reviewed, but why not simply take this to next level and say classes can choose which Ability Score will be the key ability score. You can even say that each ‘race’ and ’class’ simply has to follow a framework and you can literally create any kind of character you want. This is not new, other games are this generic. But this does not feel like D&D to me; more a technical manual to build a D&D compatible game and requires more investment up front, again weakening the accessibility.</p><p></p><p>I get why they are doing it, but like (I think) others have said, this feels like a fundamental change in the underlying design principles that creates a new ’version’ of D&D. (And moves it even further down my list of favourite games)</p></blockquote><p></p>
[QUOTE="TrickyDUK2, post: 8182314, member: 7028514"] I will admit up front that I am not 5e fan. The rules simplification went too far for me. But I can’t deny that game generally works well and is easy to get into. Added to the popular brand name makes 5e a great gateway into TTRPG. (I am currently 40 weeks into a 5e campaign that I‘m DMing, but I chose it because I like the adventure more than the system, but it also allowed new players to join, which was a positive in the current world crisis). However, I do wonder how a new player will see this change if it became the default approach. For years D&D has presented a system and a default setting. This approach helps people visualise, setting out some context, the world they are about to step into. Now they have options (and maybe DM views) to navigate. This seems to me to make the game less accessible. As a DM, I know ASIs are part of the D&D heritage (excepting OD&D) and that alone shouldn’t mean that they can’t be reviewed, but why not simply take this to next level and say classes can choose which Ability Score will be the key ability score. You can even say that each ‘race’ and ’class’ simply has to follow a framework and you can literally create any kind of character you want. This is not new, other games are this generic. But this does not feel like D&D to me; more a technical manual to build a D&D compatible game and requires more investment up front, again weakening the accessibility. I get why they are doing it, but like (I think) others have said, this feels like a fundamental change in the underlying design principles that creates a new ’version’ of D&D. (And moves it even further down my list of favourite games) [/QUOTE]
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