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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Guest 6801328" data-source="post: 8182710"><p>So, I think this is pretty revealing. I honestly struggle to understand why people are so attached to racial ASIs, and so resistant to change, and the only reason I find persuasive is that it's just knee-jerk resistance to anything that smells of political correctness. Certainly none of the attempts at "logical" support for racial ASIs that I've read are very convincing.</p><p></p><p>Also, I don't think it's a "generational" difference. I can't be certain I'm older than you, but it's highly unlikely you're actually of an older generation. I agree with you: the reason I like 5e so much is that it's more like the game it used to be, compared to the intervening editions. But racial ability modifiers are not part of that feel; they are just cruft (like the requirement that Paladins are Lawful Good) that don't actually contribute to the game. Literally all they achieve is to give people a reason to not play unusual race/class combinations.</p><p></p><p>I swear, if the argument for getting rid of the "Weapon vs. Armor Type" table had included the word "race" I'm sure we would still be generating 100 page threads on the topic, with all kinds of rationales for why it is <em>absolutely vital for immersion</em> that Bohemian Ear Spoons get a +2 modifier vs. Splint Mail.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 8182710"] So, I think this is pretty revealing. I honestly struggle to understand why people are so attached to racial ASIs, and so resistant to change, and the only reason I find persuasive is that it's just knee-jerk resistance to anything that smells of political correctness. Certainly none of the attempts at "logical" support for racial ASIs that I've read are very convincing. Also, I don't think it's a "generational" difference. I can't be certain I'm older than you, but it's highly unlikely you're actually of an older generation. I agree with you: the reason I like 5e so much is that it's more like the game it used to be, compared to the intervening editions. But racial ability modifiers are not part of that feel; they are just cruft (like the requirement that Paladins are Lawful Good) that don't actually contribute to the game. Literally all they achieve is to give people a reason to not play unusual race/class combinations. I swear, if the argument for getting rid of the "Weapon vs. Armor Type" table had included the word "race" I'm sure we would still be generating 100 page threads on the topic, with all kinds of rationales for why it is [I]absolutely vital for immersion[/I] that Bohemian Ear Spoons get a +2 modifier vs. Splint Mail. [/QUOTE]
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