Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scott Christian" data-source="post: 8182734" data-attributes="member: 6901101"><p>And here we circle back around to the age old argument that giving everyone a trophy makes all players homogenous. An orc wizard, one of my favorite characters of all time, was great to play. Not because he had the best intelligence, but because he had a good strength, a high con, and by level 12 his intelligence didn't matter. </p><p></p><p>And that is one point - by level 12 it does not matter. At all. Not even a little. </p><p></p><p>Which leads it back to where it always begins: A rule is changed to make things easier for players. Most want to be great (or at least think their character is great) from the get go. So game designers make it easier. They do it with literally every single game mechanic out there; computer game mechanics, tabletop mechanics, even games like Risk put in an easy mode so the game didn't take too long. </p><p></p><p>The unfortunate part is some see this as losing uniqueness. Some people enjoy overcoming a hurdle every now and then, and also like the directions the hurdles take them - which often times is off the beaten path. And if you want an analogy that is it.</p><p></p><p>Make it easier means paving the entire way.</p><p>Not making it easier means there are highways, roads, and trails. </p><p></p><p>Some people prefer trails. Others like the speed of a highway.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8182734, member: 6901101"] And here we circle back around to the age old argument that giving everyone a trophy makes all players homogenous. An orc wizard, one of my favorite characters of all time, was great to play. Not because he had the best intelligence, but because he had a good strength, a high con, and by level 12 his intelligence didn't matter. And that is one point - by level 12 it does not matter. At all. Not even a little. Which leads it back to where it always begins: A rule is changed to make things easier for players. Most want to be great (or at least think their character is great) from the get go. So game designers make it easier. They do it with literally every single game mechanic out there; computer game mechanics, tabletop mechanics, even games like Risk put in an easy mode so the game didn't take too long. The unfortunate part is some see this as losing uniqueness. Some people enjoy overcoming a hurdle every now and then, and also like the directions the hurdles take them - which often times is off the beaten path. And if you want an analogy that is it. Make it easier means paving the entire way. Not making it easier means there are highways, roads, and trails. Some people prefer trails. Others like the speed of a highway. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
Top