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*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scott Christian" data-source="post: 8182743" data-attributes="member: 6901101"><p>Hmmm...</p><p>I'm gonna try to explain a different side.</p><p>Fixing a stat mod is already done, it just happens at a later level for some. Do you feel that hindered by a +1 difference? (5%?) This doesn't even consider the racial feats that come into play by playing offbeat race/class combos. Want a wizard that gets knocked to zero and then pops up again to cast one last fireball? Hire the half-orc wizard. Want a barbarian that can run 80', 120 with a sprint, by third level? Hire the wood elf barbarian. Want a sorcerer with massive amounts of hit points? Hire the hill dwarf sorcerer.</p><p></p><p>To say it from another angle, do you automatically insist that your character, at level four, bump their primary? Would it be wrong of game designers to let a wizard reach level 12 without having a 20 intelligence? That is essentially the argument being made. The fact that it is level one versus level twelve means very little. A level is a level. It comes with perks. It also comes with hardships.</p><p></p><p>From another angle, are class hit points not fair either? I mean, shouldn't the players start out on equal footing? And by level 12, don't even get me started on the difference between a high con barbarian and a high elf wizard. I mean, even at level 20 the high elf wizard will have fewer hit points than the level 12 high con barbarian.</p><p></p><p>Now if you just want to min/max then this rule is great. Go for it. But I am just trying to present an opposing viewpoint.</p></blockquote><p></p>
[QUOTE="Scott Christian, post: 8182743, member: 6901101"] Hmmm... I'm gonna try to explain a different side. Fixing a stat mod is already done, it just happens at a later level for some. Do you feel that hindered by a +1 difference? (5%?) This doesn't even consider the racial feats that come into play by playing offbeat race/class combos. Want a wizard that gets knocked to zero and then pops up again to cast one last fireball? Hire the half-orc wizard. Want a barbarian that can run 80', 120 with a sprint, by third level? Hire the wood elf barbarian. Want a sorcerer with massive amounts of hit points? Hire the hill dwarf sorcerer. To say it from another angle, do you automatically insist that your character, at level four, bump their primary? Would it be wrong of game designers to let a wizard reach level 12 without having a 20 intelligence? That is essentially the argument being made. The fact that it is level one versus level twelve means very little. A level is a level. It comes with perks. It also comes with hardships. From another angle, are class hit points not fair either? I mean, shouldn't the players start out on equal footing? And by level 12, don't even get me started on the difference between a high con barbarian and a high elf wizard. I mean, even at level 20 the high elf wizard will have fewer hit points than the level 12 high con barbarian. Now if you just want to min/max then this rule is great. Go for it. But I am just trying to present an opposing viewpoint. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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