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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Dausuul" data-source="post: 8183601" data-attributes="member: 58197"><p>If point buy were the default, and 5E were being built from the ground up using the Tasha's model, this would be entirely correct* and I would expect to see no floating ASIs.</p><p></p><p>However, the official default method of stat generation in 5E is 4d6 drop lowest. It's easy to forget--myself, I haven't played in a group that rolled stats for at least 10 years, and I think it's a terrible system that should long ago have been excised from D&D. Nevertheless, point buy is technically an optional variant and rolling is the standard method presented in the Player's Handbook. "4d6 drop lowest" cannot be recalibrated as neatly as point buy.</p><p></p><p>On top of that, 5E was originally built around fixed bonuses, and the stat generation methods in the PHB reflect that. Switching to floating bonuses is simpler than modding each of the existing stat generation methods.</p><p></p><p><span style="font-size: 12px">*Well, almost correct. The point buy system would have to be adjusted to allow a stat to go up to 17, and then you would have to decide how many points it costs to go from 15 to 16 and 16 to 17, and consider the possibility of a PC taking multiple 17s. It isn't literally the exact same thing. However, I don't believe any of that would pose a significant problem.</span></p></blockquote><p></p>
[QUOTE="Dausuul, post: 8183601, member: 58197"] If point buy were the default, and 5E were being built from the ground up using the Tasha's model, this would be entirely correct* and I would expect to see no floating ASIs. However, the official default method of stat generation in 5E is 4d6 drop lowest. It's easy to forget--myself, I haven't played in a group that rolled stats for at least 10 years, and I think it's a terrible system that should long ago have been excised from D&D. Nevertheless, point buy is technically an optional variant and rolling is the standard method presented in the Player's Handbook. "4d6 drop lowest" cannot be recalibrated as neatly as point buy. On top of that, 5E was originally built around fixed bonuses, and the stat generation methods in the PHB reflect that. Switching to floating bonuses is simpler than modding each of the existing stat generation methods. [SIZE=3]*Well, almost correct. The point buy system would have to be adjusted to allow a stat to go up to 17, and then you would have to decide how many points it costs to go from 15 to 16 and 16 to 17, and consider the possibility of a PC taking multiple 17s. It isn't literally the exact same thing. However, I don't believe any of that would pose a significant problem.[/SIZE] [/QUOTE]
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