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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="doctorbadwolf" data-source="post: 8183669" data-attributes="member: 6704184"><p>Exactly.</p><p></p><p>If a lineage writeup doesn’t really mean anything, it’s better to just not have any lineage rules, and let the player fully describe what they are and where they come from from scratch, with no mechanics to get in the way, or at least as few very small mechanics as possible, like having some opportunity cost for getting dark vision, or whatever. </p><p></p><p>But this isn’t pathfinder, so it’s no good to say, “the basic model is no to select 2 feats and choose your size”, because that is so open ended that it is effectively very complex. Great as an option for players who want complexity, terrible for the bulk of players, who prefer human champion fighters for their simplicity.</p><p></p><p>The best model, then, is to present fully fleshed out Peoples, and include the rules for modifying them optionally in the PHB races section.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 8183669, member: 6704184"] Exactly. If a lineage writeup doesn’t really mean anything, it’s better to just not have any lineage rules, and let the player fully describe what they are and where they come from from scratch, with no mechanics to get in the way, or at least as few very small mechanics as possible, like having some opportunity cost for getting dark vision, or whatever. But this isn’t pathfinder, so it’s no good to say, “the basic model is no to select 2 feats and choose your size”, because that is so open ended that it is effectively very complex. Great as an option for players who want complexity, terrible for the bulk of players, who prefer human champion fighters for their simplicity. The best model, then, is to present fully fleshed out Peoples, and include the rules for modifying them optionally in the PHB races section. [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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