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General Tabletop Discussion
*Dungeons & Dragons
Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Sacrosanct" data-source="post: 8183686" data-attributes="member: 15700"><p>One of the projects I'm working on is a TSR-era clone to be presented in a more inclusive way, both mechanically and aesthetically (long story for a different discussion). The overwhelming feedback I've gotten from that is to <em>not </em>have racial ability modifiers (not just because B/X didn't have them either, but that helped) or at the very least to make them less impactful and to instead implement ability modifiers based on culture and class.</p><p></p><p>WoTC has moved towards that direction now. PF already has IIRC.</p><p></p><p>So look. That's the way rpg game design is going. There are always trends in the community, and this is a pretty big one and I think it's here to stay. There are too many reasons to not have them (racial connotations, lack of customization, etc) and not enough to keep them (but halflings shouldn't be a strong as a goliath in a fantasy game where the same PC can go toe to toe wrestling a storm giant at a certain level).</p><p></p><p>We can either accept it and move on, or still be bitter about it to no constructive purpose at all. None of these discussions will change how the ttrpg design community is going away from racial modifiers. <img class="smilie smilie--emoji" alt="🤷♂️" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f937-2642.png" title="Man shrugging :man_shrugging:" data-shortname=":man_shrugging:" loading="lazy" width="64" height="64" /> </p><p></p><p>I'm reminded of the Bob Dylan song,<em> The Times, They Are A Change'n.</em></p></blockquote><p></p>
[QUOTE="Sacrosanct, post: 8183686, member: 15700"] One of the projects I'm working on is a TSR-era clone to be presented in a more inclusive way, both mechanically and aesthetically (long story for a different discussion). The overwhelming feedback I've gotten from that is to [I]not [/I]have racial ability modifiers (not just because B/X didn't have them either, but that helped) or at the very least to make them less impactful and to instead implement ability modifiers based on culture and class. WoTC has moved towards that direction now. PF already has IIRC. So look. That's the way rpg game design is going. There are always trends in the community, and this is a pretty big one and I think it's here to stay. There are too many reasons to not have them (racial connotations, lack of customization, etc) and not enough to keep them (but halflings shouldn't be a strong as a goliath in a fantasy game where the same PC can go toe to toe wrestling a storm giant at a certain level). We can either accept it and move on, or still be bitter about it to no constructive purpose at all. None of these discussions will change how the ttrpg design community is going away from racial modifiers. 🤷♂️ I'm reminded of the Bob Dylan song,[I] The Times, They Are A Change'n.[/I] [/QUOTE]
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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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