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Unearthed Arcana: Gothic Lineages & New Race/Culture Distinction
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<blockquote data-quote="Scribe" data-source="post: 8184310" data-attributes="member: 6807152"><p>Anyway, this 'fantasy is racist' angle is beyond tiresome.</p><p></p><p><strong>Mechanical Rules for these new Lineages</strong></p><p></p><p>Dhampir.</p><p></p><p>Slightly faster than a human.</p><p>Darkvision</p><p>Spider Climb (walk on the ceiling, your hands are free) is neat.</p><p>Bite. Mechanically unique and as demonstrated by a few, powerful potentially too powerful.</p><p></p><p>Hexblood</p><p></p><p>Human Speed.</p><p>Darkvision</p><p>Fey Resilience - Anti Charm</p><p>Hex Magic - Some innate casting.</p><p>Magic Token - Some interesting RP but not my style for any kind of crunch.</p><p></p><p>Reborn</p><p></p><p>Human Speed.</p><p>Darkvision (Seriously, come on Humans, get with the times and develop some contact lenses for this...)</p><p>Deathless Nature - You are dead, you have some innate resilience. You dont eat, and you dont sleep normally.</p><p>Past Life - A neat little ability.</p><p></p><p>-------</p><p></p><p>So do these new lineages (are we honestly not going to just say race, its so much easier to type..) good for reflecting the desired tropes?</p><p></p><p>Dhampir feels great, and I think is very easily locked in as 'different' The Spider Climb alone is freaky, but the bite is a mechanical powerhouse, and it gets a speed increase, because again, Vampires have benefits.</p><p></p><p>Hexblood feels like a miss to me. Anyone have thoughts on it for or against?</p><p></p><p>Reborn, I still like it. Its not too crazy from a mechanical perspective, but I think it is distinct enough to feel like something new.</p><p></p><p>So if Wizards went in, and made every race/lineage as distinct as Dhampir, I'd be cool with that.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8184310, member: 6807152"] Anyway, this 'fantasy is racist' angle is beyond tiresome. [B]Mechanical Rules for these new Lineages[/B] Dhampir. Slightly faster than a human. Darkvision Spider Climb (walk on the ceiling, your hands are free) is neat. Bite. Mechanically unique and as demonstrated by a few, powerful potentially too powerful. Hexblood Human Speed. Darkvision Fey Resilience - Anti Charm Hex Magic - Some innate casting. Magic Token - Some interesting RP but not my style for any kind of crunch. Reborn Human Speed. Darkvision (Seriously, come on Humans, get with the times and develop some contact lenses for this...) Deathless Nature - You are dead, you have some innate resilience. You dont eat, and you dont sleep normally. Past Life - A neat little ability. ------- So do these new lineages (are we honestly not going to just say race, its so much easier to type..) good for reflecting the desired tropes? Dhampir feels great, and I think is very easily locked in as 'different' The Spider Climb alone is freaky, but the bite is a mechanical powerhouse, and it gets a speed increase, because again, Vampires have benefits. Hexblood feels like a miss to me. Anyone have thoughts on it for or against? Reborn, I still like it. Its not too crazy from a mechanical perspective, but I think it is distinct enough to feel like something new. So if Wizards went in, and made every race/lineage as distinct as Dhampir, I'd be cool with that. [/QUOTE]
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